Problem With CHANGELEVEL Created 20 years ago2003-09-26 18:42:53 UTC by _JesteR_ _JesteR_

Created 20 years ago2003-09-26 18:42:53 UTC by _JesteR_ _JesteR_

Posted 20 years ago2003-09-26 18:42:53 UTC Post #1713
Yo everybody, I have problems with my map. When I start the map it goes just fine, but when I come to changelevel I'm suddenly stuck in the floor. Can anybody help me? PLEEEEEASE!!!
Posted 20 years ago2003-09-26 18:49:33 UTC Post #1714
Can you be a little more Specific Dario??? =)

//Jonas
Posted 20 years ago2003-09-26 18:56:49 UTC Post #1715
try moving the changelevel entity up a bit. im not much on changing levels though ;)
Posted 20 years ago2003-09-26 18:59:50 UTC Post #1716
Assuming the two maps are identical in the area of the changelevel, raise your info_landmark in the second map. Keep adjusting your landmarks until you can go back and forth without getting stuck. This way works for me, although there's probably a more precise way to do it.
Posted 20 years ago2003-09-26 19:00:36 UTC Post #1717
Yes I could.
When I'm about to load map nr.2 I'm suddenly stuck in floor. Here's a little descripton off the trigger_changelevel:
Name change1
New Map Name: test2
Landmark Name: lm1
And the landmark:
Name:lm1
Posted 20 years ago2003-09-26 20:59:01 UTC Post #1720
I just had a look at the Map... I am going to move it into the Problem Map section till this is sorted. Because you haven't uploaded the .rmf's I couldn't play with the transition, but I wonder if it has anything to do with the narrow area the change is taking place in. It is easiest to make the change in a corridor, so you can directly copy the elements from one map to the other.
I didn't get stuck in the floor... test2 wouldn't load at all, I had to load it seperately...
Posted 20 years ago2003-09-26 21:24:46 UTC Post #1721
I downloaded and played it. I got stuck in the floor, as expected. But when I opened the console to noclip, i noticed a message that said "Can't find landmark lm2" Check to see that both landmarks have the same exact name. Both should be "lm1" the way you have described it above. (you might have to move your landmark back down from the ceiling if it's still up there) :P
Posted 20 years ago2003-09-27 04:15:18 UTC Post #1731
hmm... ths could be related to the fact that there should be some 'dead space' between the land mark and change level

i'll try an image...
User posted image
also be sure to read this article:
http://collective.valve-erc.com/index.php?go=level_transitions
Posted 20 years ago2003-09-27 04:16:47 UTC Post #1733
oops.. wait i got it...
User posted image
;)
Posted 20 years ago2003-09-27 04:22:43 UTC Post #1735
oh, i should have mentioned this: the small pink box is the landmark and the big pink box is the trigger_changelevel

and all of that could have been said in one post... but no, i'm just a big o'l spammer... :P
Posted 20 years ago2003-09-27 06:04:37 UTC Post #1736
YEAH! I've fixed the problem! The level change from "test" to "test2" went very smooth, but now I have another problem. When I want to go back to "test" I get stuck in the floor (again), but this time it's diffrent. I'm kind of hoovering above the floor. WIERD DON'T YOU THINK!
Posted 20 years ago2003-09-27 06:08:51 UTC Post #1737
Oh, by the way I'll post the .rmf file...
Posted 20 years ago2003-09-27 08:32:06 UTC Post #1742
Downloaded the new zip, but it won't unzip. Says it's an invalid zip file. How did you fix the original problem? The answer may help someone reading this post later. ...And did you remember to move the info_landmark back down from the roof? Maybe you're stuck in the ceiling now when you come back from test2... :
Posted 20 years ago2003-09-27 09:07:22 UTC Post #1745
The landmark must be in the EXACT same place in each map. The same unit. And have the changelevel ahead of the landmark, so you walk past the landmark. Trust me, it works. Did it w/ my mod. And I think the centre of the landmark is the where the bottom of the player will go.
O
| ___ I know this drawing sucks, but I hope it explains everything
/ | |
|___|
Posted 20 years ago2003-09-27 10:36:59 UTC Post #1748
I placed the landmarks in the same position in both maps. But now I get stuck in the mother*uckin door instead. WILL IT EVER END?!
Posted 20 years ago2003-10-03 19:38:09 UTC Post #2111
Thanx Marlboro for the very long advice. I found out that the problem was that the triggers must have a bit of space between eachother, or else you'll just end up with loading from one level to another (if the triggers are close to eachother)

P.S.
I think Whoracle, Colony and Clayman are better :)
Posted 20 years ago2003-10-03 20:35:33 UTC Post #2120
Well, you may be right about those albums... Old School IN FLAMES!!!.
Posted 20 years ago2003-10-04 04:52:54 UTC Post #2141
Hey my doodle got screwed up...:(
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