First of all, I would like to say hello!
I are the one who is working with Habboi on that Epic Rising thing
Ok, so here is an idea for a map which I am going to attempt.
Begin Idea
Generally speaking many maps give balance of both offensive and defensive positions but lets say we took away the offensive side and what are we left with? A fort of course. Camper's Heaven!
"WTF?", you might ask, "Campes are noobs. Your giving them exactly what they want!". That's where a stroke of genius comes in (Me thinks lol).
Let's say you have several spawn points on a map that when spawned upon define what "Class" a player ends up in.
http://www.castles.org/Kids_Section/Castle_Story/images/kidcastle1.jpg
As you can see, there some little rooms going all around the castle with roofs on top and windows above the curtain wall.
This is where riflemen go. Ak47s for Terrorists and M4a1s for Counter-Terrorists.
At each corner there is a tower.
Snipers go here.
"Where is this all leading?". Simple. Each team has their own fort complete with bombs attached! Oh, and a nice shiny button near the fort's entrance. See where I'm going?
The objective is for each team to destroy each other's fort. But, it is somewhat suicidal and requires teamwork.
One person must push the button on the opposing enemy's fort. Succesfully doing so, wins said person the game! And they will be rewarded in a nice display of debris flying through the air complete with corpses
And to add more destruction, walls can be weakened by rocks from trebuchets which are found by the moats but are well hidden. Rocks go flying into the opposing enemy's wall causes them to crumble down, catching the enemy to be caught with their trousers down. Naturally.
I don't actually know how much of this is possible in Source but the least I can do is try
I'll get some screenshots up soon of the beginning of the main architecture for the fort.