Hi-Resolution Created 18 years ago2006-04-24 11:57:55 UTC by Unbreakable Unbreakable

Created 18 years ago2006-04-24 11:57:55 UTC by Unbreakable Unbreakable

Posted 18 years ago2006-04-24 11:57:55 UTC Post #176419
Hello, I made a truck in which I'm using a high resolution skin for.. I found images of the same truck online, took the pictures, and made them all into one skin.. side, top, front, and back views.. However, now the texture size is 1800x1400. So, I know I'm going to have to remap it, and make the texture smaller, but I don't want to loose the detail for the model. Whats the largest sized skin HL1 models can have?

I'm hoping its maybe 1024x1024, not 512x512 :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 12:07:29 UTC Post #176423
512x512 works, but im not so sure about higher resolutions.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-04-24 12:11:20 UTC Post #176424
Yea, thats my usual texture size. : If I make an image scale down from 1800x1400 to 512x464, imagine the quality I'll loose, it'll look like crap!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 12:13:35 UTC Post #176427
try it. if it doesn't work, take the image and make 4 sections (quadrants) of it. apply that to it respectively.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-24 12:17:18 UTC Post #176428
Does that method work with models?
I know it doesn't work too well with textures since the edges of each quadrant are blurred. You can clearly see where the divisions are...
Posted 18 years ago2006-04-24 12:46:26 UTC Post #176436
I'm hoping for a plugin for another program like blender, 3DS Max.. or other.. that will allow it to be compiled into a Half-Life model. :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 12:51:10 UTC Post #176438
in the mean-time can you post a screenshot?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 13:26:39 UTC Post #176452
Well, I resized the textures.. there no longer as clear, but I thought it would be alot worse. So, I compiled it, and opened it in Jeds.. but I was surprised what I saw:

User posted image


But you see the wheels in Milkshape are fine:

User posted image


:zonked:
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 13:50:08 UTC Post #176462
Nice model! :D I don't see what could be the problem... Compiling error maybe?
Posted 18 years ago2006-04-24 14:03:46 UTC Post #176466
Very nice texturing! Texturing is so annoying in modeling! Very nice!

Sorry I dont know the problem though :(
Posted 18 years ago2006-04-24 14:23:23 UTC Post #176471
What is the texture size of that wheel texture?
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-04-24 14:27:34 UTC Post #176473
255x255 You think that might effect it? I'll change it to 256
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 14:30:44 UTC Post #176474
Yep, thats the problem. 255 can't be diveded by 2, 256 can. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-04-24 14:33:14 UTC Post #176476
ah, yep, correct.. thanks, it works now! :D Now, I'm going to add some logos on it.. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 14:45:28 UTC Post #176485
if that's for hl1, can i steal it from you for my mod?
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-24 14:57:52 UTC Post #176489
After some checkings at your screenshot of the model i saw that you were using Milky 1.7.7a... 1.7.8 is the newest! :P ;) :) :D :nuts: :glad: :biggrin:
Posted 18 years ago2006-04-24 15:13:25 UTC Post #176498
Theres a new one.. ah, I thought I had the newest.. anyways, I added a decal to it!

User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-24 16:14:47 UTC Post #176521
Haha, pimpin' wheels.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.