door knobs and map areas Created 18 years ago2006-04-26 16:57:40 UTC by the Arcan the Arcan

Created 18 years ago2006-04-26 16:57:40 UTC by the Arcan the Arcan

Posted 18 years ago2006-04-26 16:57:40 UTC Post #176893
how do you create doorknobs and how do you name areas of the map in CSS.
Like in de_dust_2 theres long a, bombsite a,
you know the name directly under your radar?
Posted 18 years ago2006-04-27 04:28:59 UTC Post #176972
Well doorknobs that are just for detail are models placed in front of doors...I believe it is in the CS_Office folder.

To name areas you gotta do this long process of console commands inside the map. Don't ask me, wait for someone to link to a guide.

Doors that open with a doorknob are models as well...You use func_door_something...Meh someone can correct me later. You then assign a standard door model and presto.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-27 05:39:25 UTC Post #176975
Indeed, you just need to make sure you name it properly so it moves with the door as it is opened. I'm sure there is a tutorial somewhere :)
Posted 18 years ago2006-04-27 09:51:56 UTC Post #176998
Im pretty sure there is a door prop set to a prop dynamic or something that includes a handle to open/close with the door.
Posted 18 years ago2006-04-27 12:40:39 UTC Post #177019
For area naming go here. http://www.editlife.net/tutorial.php?tutid=33

I haven't got it working properly myself, but maybe someone else can help.
Posted 18 years ago2006-04-27 20:50:40 UTC Post #177116
prop_door_rotating has dynamic door handles which are added by the prop itself. I think they're hardcoded into the engine, I couldn't find the models it uses for hardware anywhere. They might be submodels on the dynamic door, I dunno.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-27 21:21:42 UTC Post #177124
thx for the link and knob help, ill give my friend the link to this thread. I'll post in his name if there are any problems
Posted 18 years ago2006-04-30 10:19:29 UTC Post #177483
You could always make a very simple func_door_rotating, and and another func_rotating entity (the knob) parented to the door, that would be triggered while the door is open. It wouldn't look too professional, but it would work.
Posted 18 years ago2006-06-04 11:01:22 UTC Post #183712
yeah i was the guy who wanted to ask for the doorknob and the mapnameing...give credit to arcen because h is the 1 who showed me this forum...i am doing a map from our school which sould be petty wasome...thx for he posts i am gone look over them and see if they help a bit..

~Kleinerbug~
Posted 18 years ago2006-06-04 14:22:01 UTC Post #183732
yoyo...ifound out how to do it by just trieng some stuff

so basicly u just give ur door a name like: door1
and then u make 2 new entitys as the doorknobs u make them "prop_dynamic" and then u put in the perental option the name of the door that it hast to be tied to...done...now ur doorknob must be moving with the door...

~Kleinerbug~
Posted 18 years ago2006-06-04 15:56:09 UTC Post #183755
hum just a theory but doorknobs should have an animation so add an output to the door that triggers the doorknobs animation :D
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