Posted 18 years ago2006-04-26 16:57:40 UTCPost #176893
how do you create doorknobs and how do you name areas of the map in CSS. Like in de_dust_2 theres long a, bombsite a, you know the name directly under your radar?
Posted 18 years ago2006-04-27 04:28:59 UTCPost #176972
Well doorknobs that are just for detail are models placed in front of doors...I believe it is in the CS_Office folder.
To name areas you gotta do this long process of console commands inside the map. Don't ask me, wait for someone to link to a guide.
Doors that open with a doorknob are models as well...You use func_door_something...Meh someone can correct me later. You then assign a standard door model and presto.
Posted 18 years ago2006-04-27 20:50:40 UTCPost #177116
prop_door_rotating has dynamic door handles which are added by the prop itself. I think they're hardcoded into the engine, I couldn't find the models it uses for hardware anywhere. They might be submodels on the dynamic door, I dunno.
Posted 18 years ago2006-04-30 10:19:29 UTCPost #177483
You could always make a very simple func_door_rotating, and and another func_rotating entity (the knob) parented to the door, that would be triggered while the door is open. It wouldn't look too professional, but it would work.
Posted 18 years ago2006-06-04 11:01:22 UTCPost #183712
yeah i was the guy who wanted to ask for the doorknob and the mapnameing...give credit to arcen because h is the 1 who showed me this forum...i am doing a map from our school which sould be petty wasome...thx for he posts i am gone look over them and see if they help a bit..
Posted 18 years ago2006-06-04 14:22:01 UTCPost #183732
yoyo...ifound out how to do it by just trieng some stuff
so basicly u just give ur door a name like: door1 and then u make 2 new entitys as the doorknobs u make them "prop_dynamic" and then u put in the perental option the name of the door that it hast to be tied to...done...now ur doorknob must be moving with the door...