Lighting Fails Created 18 years ago2006-04-28 23:05:30 UTC by FelixTheCat FelixTheCat

Created 18 years ago2006-04-28 23:05:30 UTC by FelixTheCat FelixTheCat

Posted 18 years ago2006-04-28 23:05:30 UTC Post #177276
My problem is that my lighting isn't working...correctly. I can make a light or light_spot entity and press the brightness all the way up, but obviously, that looks horrible. The effect Is Sky w/ light_spot doens't work, texture lighting doens't work, and light_environment doens't work. My lights.rad file is in the same directory as my compile tools and is configured w/ the proper ZHLT compile tools, and my zhlt.wad is loaded. What am I missing?
Posted 18 years ago2006-04-29 00:05:47 UTC Post #177279
Ok so I got texture lighting to work but env_light and spot_light w/ Is Sky still don't work. I just get a big black room.
Posted 18 years ago2006-04-29 05:15:26 UTC Post #177302
You're definitely putting them inside the room? You have a sky brush when you're trying to use the light_environment?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-29 12:08:48 UTC Post #177336
Well I learned that if I use a sky brush then I can get spot_light Is Sky and light_environ to work. But if I don't use a sky brush is there no way to get the whole map to just have flat lighting anyways?
Posted 18 years ago2006-04-29 14:06:30 UTC Post #177347
Why would you want to? It wouldn't make any sense to have the whole map lit with no apparent source. Would look terrible.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-29 14:27:49 UTC Post #177354
Post the compile log.
Posted 18 years ago2006-04-29 15:54:06 UTC Post #177368
is there no way to get the whole map to just have flat lighting anyways?
To answer your question, no.
Posted 18 years ago2006-04-29 16:41:27 UTC Post #177379
Well, if you func_wall most of your map's structures, the lighting/shadows will be "flatter", but as like Seventh said, why would you want to?

flat lighting = boring = bad

If you want it really flat, just compile it without vis lol! :sarcastic:
Posted 18 years ago2006-04-30 03:52:59 UTC Post #177440
or make EVERY texture you use a tex light
Posted 18 years ago2006-04-30 11:33:27 UTC Post #177493
If you want a well lighted map don't make flat lighting. Just place more light sources, even the brightest of areas isn't full bright/bland, there are always abit darker places. It wont really hurt, you'll see your enemies as good as ever.
Posted 18 years ago2006-04-30 15:01:28 UTC Post #177526
just don't run rad.
Posted 18 years ago2006-04-30 17:09:12 UTC Post #177545
Argh I meant Rad...
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