it did work without the new section... And that would mean deleting a lot of brush and entity work...
am i missing something?** Executing...
** Command: Change Directory
** Parameters: H:GamesHalf-Life1.5
** Executing...
** Command: Copy File
** Parameters: "J:VHEHammerHalf-life map makermapsHalf-Lifeminimodsgyradell_invasion3.map" "H:GamesHalf-Life1.5valvemapsgyradell_invasion3.map"
** Executing...
** Command: J:VHEHammerHALF-L~1toolshlcsg.exe
** Parameters: "H:GamesHalf-Life1.5valvemapsgyradell_invasion3"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: J:VHEHammerHALF-L~1toolshlcsg.exe H:GamesHalf-Life1.5valvemapsgyradell_invasion3
Entering H:GamesHalf-Life1.5valvemapsgyradell_invasion3.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
17 brushes (totalling 102 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.22 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.47 seconds)
Including Wadfile: gameshalf-life1.5valvezhlt.wad
- Contains 4 used textures, 3.92 percent of map (8 textures in wad)
Using Wadfile: gameshalf-life1.5valvedecals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: gameshalf-life1.5valvehalflife.wad
- Contains 56 used textures, 54.90 percent of map (3116 textures in wad)
Using Wadfile: gameshalf-life1.5valveliquids.wad
- Contains 2 used textures, 1.96 percent of map (32 textures in wad)
Using Wadfile: gameshalf-life1.5gyradell_invasiongyradell_invasion.wad
- Warning: Larger than expected texture (348972 bytes): 'GYRADELL_CREDIT'
- Contains 39 used textures, 38.24 percent of map (63 textures in wad)
Using Wadfile: gameshalf-life1.5valvexeno.wad
- Contains 1 used texture, 0.98 percent of map (264 textures in wad)
added 2 additional animating textures.
Texture usage is at 1.34 mb (of 4.00 mb MAX)
8.98 seconds elapsed
--- END hlcsg
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlbsp.exe
** Parameters: "H:GamesHalf-Life1.5valvemapsgyradell_invasion3"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: J:VHEHammerHALF-L~1toolshlbsp.exe H:GamesHalf-Life1.5valvemapsgyradell_invasion3
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1202 (0.23 seconds)
BSP generation successful, writing portal file 'H:GamesHalf-Life1.5valvemapsgyradell_invasion3.prt'
SolidBSP [hull 1] 500...1000...1180 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1027 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1248 (0.25 seconds)
5.53 seconds elapsed
--- END hlbsp
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlvis.exe
** Parameters: "H:GamesHalf-Life1.5valvemapsgyradell_invasion3"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: J:VHEHammerHALF-L~1toolshlvis.exe H:GamesHalf-Life1.5valvemapsgyradell_invasion3
446 portalleafs
1089 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.78 seconds)
average leafs visible: 60
g_visdatasize:11709 compressed from 24976
2.23 seconds elapsed
--- END hlvis
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlrad.exe
** Parameters: "H:GamesHalf-Life1.5valvemapsgyradell_invasion3"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: J:VHEHammerHALF-L~1toolshlrad.exe H:GamesHalf-Life1.5valvemapsgyradell_invasion3
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'J:VHEHammerHALF-L~1toolslights.rad']
[60 texlights parsed from 'J:VHEHammerHALF-L~1toolslights.rad']
4973 faces
Create Patches : 18141 base patches
0 opaque faces
104266 square feet [15014360.00 square inches]
287 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.03 seconds)
visibility matrix : 19.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (50.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.16 seconds)
Transfer Lists : 6911364 : 6.91M transfers
Indices : 4294056 : 4.10M bytes
Data : 27645456 : 26.36M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.52 seconds)
124.09 seconds elapsed [2m 4s]
--- END hlrad
---Warning: Larger than expected texture (348972 bytes): 'GYRADELL_CREDIT
is all i can see and surely thats not causing this