DDHLP Redesign Mapping Contest Created 17 years ago2006-05-02 03:44:37 UTC by Dizzy Devil Dizzy Devil

Created 17 years ago2006-05-02 03:44:37 UTC by Dizzy Devil Dizzy Devil

Posted 17 years ago2006-05-02 03:44:37 UTC Post #177850
Greetings and Salutations,

After many hours of working hard on the contest layout we have finally came up with our very first Map Contest.

With the help of, qUiCkSiLvEr and RebCwgrl, we where able to find a very interesting theme.

We are inviting all to join in on the fun. So if you know anyone else that would like to join, please feel free to pass this message along.

Who knows we may just start doing more. :)

If you are interested in checking out this contest please follow the links below.

Contest Rules

Download 1 (Firefox browsers only, IE for some reason does not work)

Download 2 (direct download)

If known of the download links work you may request a copy of the base files at this email address only, mapsforddhlp@ddhlp.com.

Sign up is as follows:

Email: mapsforddhlp@ddhlp.com

Subject: [DDHLP] HLDM Redesign Mapping Contest

Body: Must contain nick name you go by and that you are signing up for the contest. A list will be populated and added to the page.

Or comment on the contest rules page (requires signup on site).

Deadline for signup is May 15th 2006.

So get primed and ready to go because it starts yesterday LOL.
:biggrin:
Posted 17 years ago2006-05-02 07:31:59 UTC Post #177916
Rules aren't accessible from where I am at the mo'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-02 10:48:42 UTC Post #177961
This map contest will be for HLDM and last for 45 days. Ending on June 15th 2006.

Sign-up is easy:

Email: mapsforddhlp?ddhlp.com

Subject: [DDHLP] HLDM Redesign Mapping Contest

Body: Must contain nick name and you go by and that you are sigining up for the contest.

Or comment on this page(requires signup on site).

Deadline for signup is May 15th 2006.

The base map is located here.
The Map Rules:

1. Use the contest.rmf to create a unique level, IE: use elements provided and/or create new elements for a new map.

2. Keep the map size approximately the same as the contest map, +/-25% is ok.

3. Don't make the map a maze or rat warren; keep it reasonably open and organized.

4. Target the map for 2 or 4 players with a lot of good action, but consider that there might be 16 players at times too.

5. Don't put in invisible sniper spots; rather make use of rooftops and balconies and ledges on the buildings. It's ok to have a breakable window in a building with a room behind, but don't make it a fortress, it should only take 2 or 3 RPGs to smoke anyone out of the room.

6. If the rooftops are too strong, a player with a crossbow can own the map which isn't much fun. Don't put arrows or health & armor in sniper areas. Be sure to put alternate ways up to the roofs - warps are ok, but bouncepad, ladders and elevators are good too.

7. Use game_player_equip and have players start off with a reasonable selection of weapons and the jumppack. This will make things move a lot faster and prevent players from being sitting targets at spawntime. One thing to note, when you check the map for errors, the game_player_equip will be flagged as having unused key values ... do NOT fix this or you'll lose the entries (hammer bug). Toggle smartedit in hammer to see the entries for game_player_equip.

8. Put most spawnpoints in protected areas, it's ok to have a few more out in the open, but it's no fun to be killed several times before you can even have a chance to look around.

9. You'll need to add ambient sounds on the map; this is a city map so a city background is probably a good choice. It's also good to use triggers that play unique sounds when players run through specific areas, as well as to have sound triggers in sniper areas so you know if someone is camping there.

10. As you build the map, think in terms of balance, some areas of the map lend themselves to camping; other areas are going to be open and might promote run & gun. Run & gun areas need health/armor and ammo arranged so they support players going at it. Areas that promote camping usually need to be a fairly bare so players will have to leave them to load up.

11. Long ladders are always very dangerous, put long ladders at the backsides of buildings or even inside the building where there is a little protection ... just remember that players love to camp ladders which are cheap kills for the most part.

12. Be creative, but also keep playability in mind, eye candy is nice but may not contribute anything to play (or may even get in the way). Don't use monsters (like squads or assassins or gargs, etc) they can really lag out the map and may even crash the server. It's also a bad idea to use monstermakers with snarks, snarks cause tremendous lag.

13. Map must contain the images DDHLPContest and/or DDHLPContest2. These are contained in the gibcity.wad font in the sip file and should be where a player can see it. Like a poster or billboard in plain view.

14. Map name can be any name but the readme file must be named mapname.txt and with the bsp file. Make sure you credit for original author for base map and the contest in the readme file.

15. Finished maps are to be submitted to under the download category DDHLP Map Contests>Redesign Map conest files (requires signup on site), or Emailed to mapsforddhlp?ddhlp.com. Files must be complete and recieved by June 15th 2006 or they will not be judged.

16. If the map does not follow the rules, points for the specific areas will be docked. Read the Map Grading file to understand how the judging will go.
Posted 17 years ago2006-05-06 18:33:39 UTC Post #178756
I cant download the map :[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-05-06 18:56:11 UTC Post #178758
The links are all messed up...
The rules look like a HLDM tutorial! :)
eye candy is nice but may not contribute anything to play
I don't like the tone in that sentence...
Don't use monsters (like squads or assassins or gargs, etc) they can really lag out the map and may even crash the server
I thought NPCs didn't show up in HL deathmatch...
Posted 17 years ago2006-05-07 04:29:38 UTC Post #178816
I don't like the tone in that sentence...
It's not clear whether he meant "they are not permitted to add anything" or "they might not add anything".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-07 22:41:24 UTC Post #178951
Sorry fellers,

My website went down. Try using www.ddhlp.com now it should work now with out issue if you need the file just email me I be happy to send it.

Monsters do how in HLDM you have to trick it :D

Look at Monster_bunker.

Anyways we did not want to to put a lot of special models in the map as it has been known to crash servers or lag it up.
Posted 17 years ago2006-05-08 01:55:07 UTC Post #178959
One week left for sign up!!!!!
Posted 17 years ago2006-05-08 03:07:10 UTC Post #178966
Posted 17 years ago2006-05-08 10:38:16 UTC Post #179034
My appologizes for not posting the proper links.
Posted 17 years ago2006-05-10 23:34:50 UTC Post #179416
Wahoo I have 3 ppl now.. Need more...

BrattyLord this should be up your alley!?
Posted 17 years ago2006-05-11 03:03:48 UTC Post #179432
I don't think he's here at the moment.
Seventh-Monkey Seventh-MonkeyPretty nifty
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