Putting brushes into walls Created 18 years ago2006-05-13 13:29:36 UTC by tikigod1911 tikigod1911

Created 18 years ago2006-05-13 13:29:36 UTC by tikigod1911 tikigod1911

Posted 18 years ago2006-05-13 13:29:36 UTC Post #179791
I have several pillars, and I put two light fixtures into each of those. However, when I compile, some show up and some don't. How can I fix this?
Posted 18 years ago2006-05-13 13:33:44 UTC Post #179792
what do you mean.. *in the pillars?

In Game Picture would be nice.
use www.imageshack.us
to upload the jpg
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-13 18:23:21 UTC Post #179856
All the pictue is going to show is a pillar with no light there :P!

I was running into this at the end of working on my compo map. I'm not exactly sure what was causing it, or on your map, but here are some possibliities:

-Weird architectural shapes seem more prone. I had some rotated weird-angle wedges--they were also only 1-unit thick at the biggest part of the wedge--that were disappearing/reappearing on me.

I made them bigger , and made sure the verticies were on-grid, and then they were ok.

-If you have too many visible entites in that area, they'll disappear too. I found changing some tings "to world" made them stop disappearing.

-If you have ANY other errors on your map--hit Alt-P to toggle "Check For Problems", and check your compile log for errors--all this is worse, and your map will behave even more abnormally, not to mention add more time to your compile :(
Posted 18 years ago2006-05-13 18:25:03 UTC Post #179857
ya, but I was hoping he'd include a pic of the working and non-working pillar. :D
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