env_microphone Created 17 years ago2006-05-06 07:07:48 UTC by Exos Exos

Created 17 years ago2006-05-06 07:07:48 UTC by Exos Exos

Posted 17 years ago2006-05-06 07:07:48 UTC Post #178658
When using an env_microphone, what entity do you use for the speaker?
Posted 17 years ago2006-05-06 07:44:30 UTC Post #178663
im not entirely sure, but i think you can set the speaker entity as just about anything...

normally it says what entity to use the the help file, but it only says "speaker entity," so that suggests it can be anything
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-06 08:01:55 UTC Post #178665
Isn't there a env_speaker? ;D
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-06 09:05:55 UTC Post #178668
I love env_microphone...You can set it to trigger things when it picks up a certain sound like a gunshot.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-06 09:38:34 UTC Post #178674
that's cool!

Just what I need for my map.
I'll try it out right now.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-06 13:51:32 UTC Post #178705
I tried it and it didn't work. What exactly do I do?
Posted 17 years ago2006-05-06 14:50:09 UTC Post #178719
Why not check out my 'Gas Trap' example to see it put to some good use...:

http://twhl.co.za/mapvault_map.php?id=2620
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-07 06:11:17 UTC Post #178818
Any examples of how I could use the env_microphone on a CS:S map?
Posted 17 years ago2006-05-13 13:15:38 UTC Post #179782
I can't get it to work. I tried making a cube and tieing it to a func_brush, naming it speaker, then going to the env_microphone and setting the speaker to the cube I made. It doesn't work.
Posted 17 years ago2006-05-13 14:39:00 UTC Post #179804
Seems you're looking for an env_speaker, which is a point (not a brush) entity.

http://developer.valvesoftware.com/wiki/Env_speaker
http://developer.valvesoftware.com/wiki/Env_microphone

Implies you create an env_speaker somewhere, give it a name and target it from the env_microphone to (re)broadcast sounds from the mike location.
Posted 17 years ago2006-05-13 14:48:09 UTC Post #179805
Okay thanks!
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