Ive recently gotten into modeling for my maps in CS:S.
I wanted to make a map based on a strip club
While working with XSI i discovered i could jsut use some models from a different game Vampire the masquerade to be exact. so i extraced the models textures and animations that i would be useing to mkae the map with. i managed to get all the files correctly into CS:S but for whatever reason the models will not animate they jsut stand there arems to the sides and what not.
Here is a copy of the QC file i used to compile the model into hammer
$modelname stripper3/stripper3.mdl
$cdmaterials models/stripper3
$surfaceprop "flesh"
$scale 1.0
$body studio "stripper3_ref.smd"
$sequence idle "stripper3_ref.smd" loop fps 1
$sequence pole_stroke_01 "pole_stroke_01" loop ACT_POLE_DANCE 1 fps 30.00
$sequence pole_strole_01 "pole_strole_01" loop ACT_POLE_DANCE 1 fps 30.00
$sequence HotTub_Idle "HotTub_Idle" loop ACT_HOTTUB_IDLE 8 fps 30.00
$sequence HotTub_LegUp "HotTub_LegUp" loop ACT_HOTTUB_IDLE 1 fps 30.00
$sequence HotTub_touch "HotTub_touch" loop ACT_HOTTUB_IDLE 1 fps 30.00
$collisionmodel "ragdoll.smd" {
$Mass 20
}
I used all the files that came with the model and it dose seem that the model compiles properly within hammer. However i set the model to a prop_dynamic (dosent really matter here she dosent move anyway)
Any help on this issue i would be greatfull (hope im even posting this in the right place)