monster dead_osprey Created 18 years ago2006-05-14 13:00:47 UTC by Plan_B Plan_B

Created 18 years ago2006-05-14 13:00:47 UTC by Plan_B Plan_B

Posted 18 years ago2006-05-14 13:00:47 UTC Post #180006
Hey, I'm making a single-player campaign, and it involves the wreckage of a V-22 Osprey. I know I need to use monster_generic to get the dead_osprey model, but I've got no clue as how to get it to work properly at all. All I need is to get it to sit on the ground with the "crash" sequence active, but it won't work.

If somebody would be so kind as to assist me, I'd be most appreciative. :heart:
Posted 18 years ago2006-05-14 13:09:02 UTC Post #180009
I don't know much about this, but i think you need to set it up as a scripted-sequence on idle (i could be wrong). There are tutorials around on scripted-sequences, that's if you don't know how to do that. But i'd also wait for some more posts to see if i got it right. :P
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-05-14 13:09:51 UTC Post #180010
Good idea. Thanks alot, though! Much appreciated!
Posted 18 years ago2006-05-15 12:17:50 UTC Post #180228
Nope, didn't work. Tried, but didn't work. The model just jumps to the map origin.
Posted 18 years ago2006-05-18 08:26:05 UTC Post #180727
Tick these in scripted_squence
Leave corpse
No interruptions
Override AI
And make sure the monster_generic has the "Not Solid" flag ticked as well.
Posted 18 years ago2006-05-18 09:17:03 UTC Post #180729
use a cycler
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-05-18 14:43:45 UTC Post #180795
Thanks alot, guys! I really appreciate it!!
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