Cant Open Custom Wad while running??? Created 17 years ago2006-05-18 17:05:01 UTC by L33tArrow L33tArrow

Created 17 years ago2006-05-18 17:05:01 UTC by L33tArrow L33tArrow

Posted 17 years ago2006-05-18 17:05:01 UTC Post #180834
I got the map the way I like it. I got the compile right I think. And just when I think I have everything right... :tired:

When I run the map in CS after compiling the .bsp it will close and say "cannot open file bk_txt.wad" (the wad im using for textures) Please
tell me what im doing wrong.

Thanks
Posted 17 years ago2006-05-18 17:24:03 UTC Post #180837
It isn't in the mod directory, then.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-18 17:26:13 UTC Post #180839
Im a noob lol In the mod directory for compiling the map or the mod fodel under cstrike?
Posted 17 years ago2006-05-18 17:29:23 UTC Post #180840
The latter.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-18 17:31:20 UTC Post #180841
The latter? PLEASE HELP ME I DONT UNDERSTAND ANYTHING!! also above i meant to type "folder" not fodel wonder what I was thinking.
Posted 17 years ago2006-05-18 17:32:35 UTC Post #180842
dictionary.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-18 17:34:57 UTC Post #180843
Ohhh I getcha alright. But I have another question if someone were to download the map how would they get the .wad or would you put it in the download too?
Posted 17 years ago2006-05-18 17:35:44 UTC Post #180844
The cstrike folder is the mod folder, yes.
Posted 17 years ago2006-05-18 17:37:04 UTC Post #180845
Alright thank you. :)
Posted 17 years ago2006-05-18 18:00:45 UTC Post #180848
Read the -wadinclude stuff in the Custom Textures tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-18 18:21:09 UTC Post #180852
Ahh thank you this is what I'm looking for :P
Posted 17 years ago2006-05-20 22:32:54 UTC Post #181267
yeah but in case you dont wanna read the tutorials.... here's what you do
when you compile, turn off spart edit. you should get the actual compiler ting. with the 2 windows.

anyway, in the csg string, after the rest of the stuff type in "-wadinclude wadname.wad" and that should do it. make sure to have the wad in the hammer directory or, type in the filename correctly. then it should work just dandy for you
Tetsu0 Tetsu0Positive Chaos
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