Bad Surface Extents Created 17 years ago2006-05-15 00:11:11 UTC by [VDC] Rad Brad [VDC] Rad Brad

Created 17 years ago2006-05-15 00:11:11 UTC by [VDC] Rad Brad [VDC] Rad Brad

Posted 17 years ago2006-05-21 21:00:09 UTC Post #181377
all sections compile... one section can't load the transfer files (extention .inc), but I think I can keep it going for now. Captian P, I will probably forward it to you for lighting suggestions in the near future.
Posted 17 years ago2006-05-22 01:25:44 UTC Post #181400
I just found something else that causes this!!!

It's ironic, because I've never really had this problem...or so I thought. Then I'm working on a map just today, and get the dreaded:
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I quickly scanned the compile log, and found nothing of interest, except this:
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I've seen this error before, but I didn't think it had anything to do with the Bad Surface Extents error. It has to do with us HLFix users and updating our wad.txt file, which is just a list of the paths/wads used, located in your VHEmaps folder.

For some reason, when switching my rig over to mapping for cs and updating my wad.txt file, I stupidly deleted zhlt.wad from it.

Now it should be said while i've omitted wads from that file before, it never resulted in Bad Surface Extents 'till now, and simply displayed the pink and black checker pattern in-game for those missing wads/textures.

The difference here I believe, has to do with the NULL texture. In this old map I was working on today, I had not one null textured brush in the whole thing, because I never used it on any of my old maps.

So, it compiled fine, until, you guessed it, I started nulling stuff... The coordinates the Bad Surface Extents error was giving me was exactly where I started "NULLing stuff". Again, because NULL is a special texture, It didn't just result in a missing texture(s) in-game, but the Nasty BSE error!

Omitting the NULLs, updating the wad.txt file, or toggling off HLFix all eliminated the problem.

Should also be noted that in other threads, on other forums about "Bad Surface Extents", I noticed at least one other compile log that had this FindTexture() error too...so it's a correlation of sorts.

So, add another thing to the list that causes the ever-elusive,

Bad Surface Extents ^_^!
Posted 17 years ago2006-05-22 07:58:18 UTC Post #181443
I noticed that early on in my struggles and replaced all the NULL texture with something else.

Sometimes all the textures are missing, like the other example. If I recompile, then Hammer finds all the textures again. I have no idea about that one...
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