Weird compile problem. Created 17 years ago2006-05-28 07:26:18 UTC by Exos Exos

Created 17 years ago2006-05-28 07:26:18 UTC by Exos Exos

Posted 17 years ago2006-05-28 07:26:18 UTC Post #182379
When I compile my map, and it gets to this part..

"GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(6804, 5720, 3854)"
Look where it says "Bounce #1" Well It does this all the way up to 100!! It takes forever, what is wrong? How can I fix this?
Posted 17 years ago2006-05-28 07:29:13 UTC Post #182380
Maybe it's a material which reflects light?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-28 07:33:48 UTC Post #182384
But how do I find what material it is? I need to get rid of this problem, it adds like 5 minutes to my compile because it takes forever.
Posted 17 years ago2006-05-28 07:35:08 UTC Post #182387
It gives you these three numbers: 6804, 5720, 3854.

Either they are brushface numbers, or coordinates.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-28 07:55:47 UTC Post #182394
Well those arent the numbers in my map, I made a quick box map to save time so I can show you. The actual numbers it gives me are -1, -1,-1. They arent coordinates or brush numbers.

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(-1, -1, -1
Posted 17 years ago2006-05-29 07:19:36 UTC Post #182534
Sometimes my maps get this but only a few come up...Something VRAD is calculating however I know this sounds silly but I believe the more there are the better your map looks...Heh silly theory.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-29 07:41:06 UTC Post #182536
it adds like 5 minutes to my compile because it takes forever
What the hell? Five minutes is no time at all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-29 08:56:34 UTC Post #182544
Well After its done compiling There is like a HUGE shadow covering my whole map. I don't know what the hell it is from. I don't know if it is from the compile or something huge is casting a shadow.
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