Translated the entire front page in babel fish, without paragraphs.
Go ahead and read it, if your hardcore enough.
Half-Life: Arrange Mode Modification of Half-Life created in Argentina by Claudius E.Ficara - Sysop BRIEF INTRODUCTION: Arrange Mode is a Mod in which the player takes the paper from Agent Fred Thompson, to who (after the necessary explanations) a series of missions in different parts from the planet is assigned to him. Each one of these missions requires of an objective, which can consist of assassinating to somebody, robbing algun element, to look for information, to rescue people, etc... In each one of these missions, the player began with an equipment I specify and basico to complete the mission. The equipment can very be varied and the player can take with himself up to 34 arms. The basico problem resides in the weight of each one of the arms, which will cause that the player considers as will take with himself and as no. An unnecessary weapon will add weight to our backs and will make the speed slower of the player. Of all ways any weapon can be thrown. Some one of these arms has secondary and tertiary firings, ademas of Zoom lens, approach, Thermal Vision, Nocturnal Vision, Radar, silencers, and thousands of things more. Each mission can have but of a solution and but of a way to fail in her. For the resolution of missions and objectives menu was created in-game, to review as they are the objectives, ademas of notes several and important information. All this activates by means of the pulsation of a key. Fred Thompson had its dowries of negotiator, reason why of Arrange Mode, some missions will consist of crossing intelligent words kidnappers, by means of dialogues to election of the user. A phrase badly done can suppose a negative point. Many negative points will finish in the murder of a hostage and, by logica, in the failure of the mission (like example). To traves of these missions in more than 30 detailed maps, the player was with enemies and allies, which can be fundamental in the fulfillment of the mission. Within the allies we will be with members of the Swat, and in the case of Black Mesa, armed Marines soldiers friends, Barneys, cientificos, Otis and several more. What it concerns enemies exists much variety, so that we will have Terrorists of several nationalities, final enemies and in Black Mesa we will have Soldiers, members Assassins, zombies, Xen enemies, some never before seen, and several of the version Opposing Force. Within Arrange Mode, sigilio is one of the important things but of the game. It is worth much more the intelligence that the brute force. The player will be able to hide in the dark to avoid to be detected (or by objective of the simple mission or sigilio) For this a luminico detector has been created that detects the levels of lights on the player, being in red when we are visible, and target, when we are indetectables. Arrange Mode has an extensive argument in which the player will have to lend detail in each one of the dialogos within the game. As argument exists deaths, tragic treasons, events, doubts, etc... All this under a concept of game never before seen, in which a game of missions like any other is joined with the happened thing in the New Mexico. A.m. is made up of several sequences of video and animations, to animate to the game much more and not to always see everything from the way first person. For the system of camaras an effect was created ' ciné to give a detail far better him. Personalizacion in Arrange Mode is of relief: the player will be able to accesar by means of a menu, many options to improve the yield of the game, to increase the quality still more, to change different options like ways from camara, fisica of the player or organizations, to change colors of the HUD, pulse of the player, violence and Gore or to reproduce songs, by means of the reproducer of incorporated Mp3, among other things. As he details main are possible to be emphasized certain aspects improved to the motor of the Half-Life, like for example: - Shades in models: Each object of Arrange Mode will produce shades unless the user does not want them. - simple System of Fisicas: In Arrange Mode some objects react of agreed way to the attack that is provided to him, that is to say, if a barrel receives an explosion of left to right, we will see as as the barrel will fly in the same direction. - Motion Blur: An improvement in the drawn one of the OpenGl to give this effect that at the moment is being used so much in games. - Bump Mapping: The textures and our world in Arrange Mode much but real and will be detailed by means of especificos algorithms. This was a brief description of some of the things that we will be able to find within Half-Life: Arrange Mode. SCRIPT: - TIME Before the incident of Black Mesa. - PERSONAGE Agent Fred Thompson, Head of nuclear investigations and Ex-marine pertaining to the Force Delta that I fight in the war of gulf in 1991. Despues of having retired officer, was contracted by the DEA and the FBI. 26 years, masculine sex. Civil state: married with two children, girl of 8 years and boy of 11 years. - HISTORY Everything begins a morning, in which Fred receives a call. To traves of, it can contact people who mention to him in a place for us, not known. After introductorio they travel in train, in which one appears the personage, we finished in a species of governmental seat, of which we do not know much. Through passage of the game we discovered that this is a governmental seat dedicated to the eradication and the fight against terrorist forces. One of its main mentors (Strauss) offers a supply to us of work, who we cannot ignore. Once accepted the work, the series of missions throughout all the planet begins. This mod estara divided in two parts of game. First the missions would seran and second the facilities of Black Mesa would seran. Fred Thompson will be in charge to fulfill each one of its objectives, but basically the world will be complemented in the following thing: Each one of these points strategically is thought. We will not give data on the knot of the game nor either on the end, for reasons obias, but basically it deals with each part a good game of adventure as it is deserved. Sysop
So, it says there that it has a few graphical improvements such as bump mapping and motion blur. Wich would explain the HL1/HL2 mistake.