Rocket effect Created 17 years ago2006-05-31 14:32:58 UTC by Sajo Sajo

Created 17 years ago2006-05-31 14:32:58 UTC by Sajo Sajo

Posted 17 years ago2006-05-31 14:32:58 UTC Post #182939
I want a rocket(rpg) to be fired into a info_target? Is it possible?

I tried many things but didnt seem to work. :(
Posted 17 years ago2006-05-31 14:36:01 UTC Post #182941
you can definetly do it with a cycler..but I never tried it, soo... sorry I can't really help you in that area..
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-05-31 14:57:19 UTC Post #182950
you could make the rocket in hammer and than use a func_train??? your problem doesnt make sence describe it more...
Posted 17 years ago2006-05-31 15:16:19 UTC Post #182952
Just make a env_laser that it's end target will follow an invisible func_train.(it must have a origin) The env_lazer's sprite will be the same as the rockets trail(make sure the spirit wont scroll) and it's end sprite will be a glow. When the train passes it's last path corner(path_corner's 'fire on pass' value) an explostion will be activated. It will be nearly as good, maybe without a rocket(unless the train is not invisible but a rocket, don't know how to make the flare apear on the rear side, maybe if you'll place the origin in the rear), I can asure you it will be hardly noticible. If you use spirit you can make a model follow the train, but I think you can make an actual shot...

I'll make an example. :)

Edit:

Looks like this is going to be one of those examples with many subjects. I just made a neat tarrein with out ant trinangles.
Posted 17 years ago2006-06-02 10:17:30 UTC Post #183258
you could make the rocket in hammer and than use a func_train??? your problem doesnt make sence describe it more...
your sentences doesnt make sence.

Nice idea, Elon.Thanks
I will also using the sprite train so I wont be bothered with func_train both are easy to handle actually.
Posted 17 years ago2006-06-02 14:30:57 UTC Post #183304
I just made a neat tarrein with out ant trinangles.
What? haha
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