Compiling Problem. Created 18 years ago2006-06-02 11:39:33 UTC by G_KID G_KID

Created 18 years ago2006-06-02 11:39:33 UTC by G_KID G_KID

Posted 18 years ago2006-06-02 11:39:33 UTC Post #183268
Hi, I have been fidling around in HL2's editor, trying to make a multiplayer map. I had done it before and this time I tried to test a map...but I think I have saved the map in the wrong area perhaps?

Where should I be saving HL2:DM maps?

That is what I think is the error anyway. I made the map. I pressed compile, I compile with normal, no and no because it is just a test.
It does its thing then brings up an error saying:
hl2.exe has encountered a problem and needs to close. blah blah blah.

This is the compile log, incase there is something amiss there:
** Executing...
** Command: "c:program filessteamsteamappsaccident123sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mp" "C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14255 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (14255 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 9
Reduced 3 texdatas to 3 (64 bytes to 64)
Writing C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsaccident123sourcesdk_contenthl2mpmapsrcmap.bsp" "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mpmapsmap.bsp"

** Executing...
** Command: "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2.exe"
** Parameters: -game "c:program filessteamsteamappsaccident123half-life 2 deathmatchhl2mp" +map "map"
Any help would be appreciated :)
Posted 18 years ago2006-06-03 05:51:24 UTC Post #183460
Have you tried to manually load the map from the game menu instead of automatically running after compile?
Also, the game will crash if there's no info_player_deathmatch entity.
Posted 18 years ago2006-06-03 06:48:45 UTC Post #183473
First of all it don't matter where you save it...The VMF that is...The BSP must be here:

C:Program FilesValveSteamSteamAppshabboihalf-life 2 deathmatchhl2mpmaps

Thats mine...

Also manually load the game...From experience loading straight after causes problems 'rarely'...

Also as kasperg pointed out, no player_start / deathmatch = Crash.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-03 09:16:47 UTC Post #183500
Thank you Kasperg and Habboi. :) I shall try your suggestions later.
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