Pitworm Created 17 years ago2006-06-03 12:42:20 UTC by Sajo Sajo

Created 17 years ago2006-06-03 12:42:20 UTC by Sajo Sajo

Posted 17 years ago2006-06-03 12:42:20 UTC Post #183527
Anybody know of a tut. for making a fully functional, pitworm?
Posted 17 years ago2006-06-03 12:44:48 UTC Post #183528
It's just like the tentacles or other large monsters i believe, so it really just boils down to proper placement, and scripting (for it's death sequence, seeing as it's normally invincible). Though i could be mistaken, i only played around with it in Op4 mapping for a little while. :)
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-06-03 13:07:57 UTC Post #183530
It just makes 1 eyebeam and thats it.He doesnt attacks any more when you just place the entity.
Posted 17 years ago2006-06-03 14:50:32 UTC Post #183545
You could always decompile the original OP4 map and see how they did it.
Posted 17 years ago2006-06-03 15:49:22 UTC Post #183549
Tried that as well.But only seen 2 entity containing the name of the pitworm.=the monster_pitworm and the steamlockpitworm entities
Posted 17 years ago2006-06-03 16:08:41 UTC Post #183558
trigger_auto targeting it w/ trigger state to on.
Posted 17 years ago2006-06-04 12:04:25 UTC Post #183723
nothing happened, it just stares at me.Doing nothing.
You must be logged in to post a response.