Entity text too long Created 18 years ago2006-06-07 12:51:11 UTC by Sidon Sidon

Created 18 years ago2006-06-07 12:51:11 UTC by Sidon Sidon

Posted 18 years ago2006-06-07 12:51:11 UTC Post #184196
Waht this mean?

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering e:mymapsgsb.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (30)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)

********** ERROR **********
Entity text too long
Posted 18 years ago2006-06-07 12:59:15 UTC Post #184197
Dude, why did you fall back on the Q Tools?

And don't give that "the ZHLT tool gave me errors, the Q Tools don't."
Posted 18 years ago2006-06-07 13:01:57 UTC Post #184198
Maybe you've given an entity a name which is too long or something...
If you recall doing it, try changing it.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-06-07 13:03:50 UTC Post #184199
Get ZHLT. Links page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-07 13:09:00 UTC Post #184200
Posted 18 years ago2006-06-07 13:12:51 UTC Post #184201
Well, i gave you the sollution for your problem in that thread.
  • No brush based brushes with the AAATrigger texture. This has nasty side effects. Only apply this texture on trigger like trigger_once, trigger_multiple, Trigger_hurt etc.
  • If you want a sky, use the SKY texture (blue-ish color, 16x16) and apply that on the outer cube with the stair sign texture on it.
If you fix these first, im sure it'll compile fine with ZHLT.
Posted 18 years ago2006-06-07 13:33:48 UTC Post #184202
Use ZHLT. Really.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-07 13:41:21 UTC Post #184203
I did that, no visible aaatrigger.

But it seems has no effect.
I maked a test map, the most simpliest, ony one qube with info_player_start ane one light. No change.

It's somethink different. Maybe my settings, but there's nothing dificult in setings.

I wan to use it, really, but cant.
Posted 18 years ago2006-06-07 18:36:21 UTC Post #184234
No change.
Rather than saying there's "no change," tell us what happened.

If you're getting the entity text too long error, your fgd file may be corrupted. Just open it up in a text editor, notepad++ preferably.

Scan down through it and make sure it looks like

stuff-here
[
stuff
[
more-stuff
stuff here
]
]
etc.
Posted 18 years ago2006-06-08 00:19:30 UTC Post #184244
FWIW, both to the OP and those attempting to answer him, I actually did run into such problems when I switched from the ZHLT2.5.3 compile tools I had been using quite successfully to the new (at the time) ZHLT 3.0 tools. A map which had compiled successfully with 2.5.3 now triggered a "Fatal Error" in HLBSP.exe (or possibly HLCSG.exe).

After spending some time tracking down an increasing list of problems - everything I managed to get passed revealed another crash further down the chain - I gave up and went back to 2.5.3 because, hey, it worked.

I recently tried out 3.3 or 3.4 and ran into similar issues. I'm still using 2.5.3.

If such problems were normal, they would undoubtedly have been fixed long ago, so I can only assume there is some particular system configuration which causes the new compile tools to become unstable. However, since 2.5.3 still gets the job done, I really havben't been interested in spending any time trying to figure it out...

shrug

*EDIT*: I suspect my reply probably belongs in the other thread Sidon linked, rather than this one. Sorry...
Posted 18 years ago2006-06-08 09:58:03 UTC Post #184280
darkphoenix_68: Yea that's it. 2.53 is finaly working.

And about "Entity text too long" error, it seems that it means: "Brush max. count of entityes excited", so i decreased the number of ent and now it's working.

Thank's guys.
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