Scales Created 17 years ago2006-05-23 15:35:33 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-05-23 15:35:33 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-05-23 15:35:33 UTC Post #181686
I was looking over the Valve Developer community Wiki concerning Bullet Penetration in CS:S and it says tat two brushes, each 1 inch thick, placed touching (no space or overlap) are completely bulletproof and don't allow a bullet to hit anyone/thing on the other side. I'm confused by this b/c as far as I know, the scale in the Hammer window is in pixels by default, not inches. I was wondering, how I change the scale to inches or if I'm wrong and it currently is inches.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 16:13:22 UTC Post #181694
I'm pretty sure it's widely-publicised to be in inches.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-23 17:41:46 UTC Post #181707
Really? Cuz I once tried to make my computer room, and the exact numbers made it too small.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:03:15 UTC Post #181708
That's cause inches, by definition, are WRONG and UNEXACT.
Napoleon had it right, you imperial pigs.
Posted 17 years ago2006-05-23 18:19:46 UTC Post #181709
Uhh...for the record Zombie, I'm Canadian. We use the Metric system up here.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:30:21 UTC Post #181712
Cheerio aboot you then. My post was at seventh, then.
Posted 17 years ago2006-05-23 18:35:16 UTC Post #181714
lol everyone seems to hate the americans

oh and I hope that was a typo/learning english error and not a Canadian joke on 'about' I'd like to think we are above bashing the GOOD guys here at TWHL
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:48:26 UTC Post #181715
Yeah, only bash Americans, they're Satan incarnate. Luckily for the civilized world, every non-American is inherently good. Heil Hitler!
Posted 17 years ago2006-05-24 03:18:46 UTC Post #181743
Everyone likes Canadians, Tawny.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-24 03:19:55 UTC Post #181744
Rest assured, that was not a spelling mistake :) .
Posted 17 years ago2006-05-24 03:28:20 UTC Post #181748
(27 Apr 06 at 14:38) Habboi
HL2 has a texture titled 'Blockbullets' XD
(From Bulletproof CS comments)

They didn't make this available for CS:S?!
Posted 17 years ago2006-05-24 05:20:00 UTC Post #181754
Hahaha of course...Block bullets is used for certain situations such as on the Nightfall mod they had this map where the trigger_changelevel was up some stairs but up those stairs was a white light texture...You could shoot it and leave decals but by placing that blockbullets texture in front of it, the bullets are 'eaten' by it.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-24 11:41:19 UTC Post #181809
Oh...I'm just starting to map for Source so I haven't had a good look through the included textures yet. I didn't know that they had a 'tool' texture to do that. Thanx.

And please stop mockin' us Canadians...or we'll tell our 'big brother' America your terrorists. Then you'll be sorry. ;) :biggrin:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 16:28:15 UTC Post #184590
This is to update the topic. While looking for something else, i stumpled across a 'feature' that lets u change the unit measurements in Hammer. In the menu 'Maps', select 'Units' and u have the option to set it to None, Inches or Feet+Inches.

Just thought I'd post this so others that are learning would know.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 16:38:46 UTC Post #184595
Yeah a few of us knew about it but thanks for reminding me where it was because it may come in handy...Actually is it wrong not to use measurements? So far I haven't used them.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-10 17:21:45 UTC Post #184605
well not that I can see. The none option I think is most commonly used as prolly few ppl know about it. Valve themselves may even use that option. I think setting the scale helps if your trying to create something from real life and u have the measurements.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-11 01:37:15 UTC Post #184639
That doesn't change the measurements, just the display of generic units -> RW units. Trying to translate ingame situations and environments to RW measurements is silly, imo - Work with what looks good in the game and don't be too exact.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-11 06:51:01 UTC Post #184676
Thats how I've mapped till today and it has worked out fine...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-11 07:23:56 UTC Post #184680
How can a 3d object be measured in pixels?

I thought it was just units, meaning nothing really.
Posted 17 years ago2006-06-11 07:47:50 UTC Post #184683
yep, just base everything on the facts that:
-gordon is a slim 32 units
-he can crouch down under 64 units
-he can (with no sprint/bunnyhop) jump (across) 249 units
-he can jump (with sprint/bunnyhop) (across) over 400 units
-he can jump up to 63 units
...and so can everyone else...
Penguinboy PenguinboyHaha, I died again!
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