I fixed some probs by increasing the max viewing distance, found a way to fix some bugs dealing with the sky, even though the sky will show up outside the green grid, but it looks nicer this way. Got sound effects for when it
zooms in and out fromt he player when it is toggled on and off.After all that, i haven't found any bugs with it. I believe its bug free and ready for full scale use.
The Gravity Device and new jumping stuff is also ready for use.
Besides that, nothing else. After exams and such, i have 3 weeks to myself. I will spend as much of it as i can modding. Probably finishing the weapons first.
Checklist
-Weapons and animations, sounds, skins Including
Shannon
Lacetter
Drones
Pyro Gun (Maybe, might reskin it)
-Replace fvox damage sentences with different sounds. Like instead of hearing that dumb "User Death Imminent" sound, you'll hear your heart beat for a moment. As well as damage grunts and moans. maybe an "dammit" or something.
-Begin and complete the hazard course as the new Demo featuring the new weapons, and such. But only after everythig for it is done, like the weapons, props, and voices.
-Change the name of the fire guys from Cale to Eifolon... wow that was fast.
That's all for now, i won't overstretch the engine on the hazard course with detail, have the white doors, or make unclear gameplay, though it will be easier with a map anyway. I figure if i want this done, it needs to be done fluently and loosely. Saving time on my part, as well as performance.
[b][u]JOB OPENINGS[/b][/u]
Voice acter to narrate for the Hazard course.
Alpha testers for systems and feedback. To test to see how all the fancy crap fares with more than just me. Also for feedback on weapons and such. For testing, i got my eye on The Hunter and Saco. I trust them because we each have shared the modness. I will take 3 or 4 more people for testing as well.
Must warn you guys that the testing is for critique purposes only on the aesthetics of the mod. It won't be no flashy mapping or sequences, just the mod, the content, and a very blocky testing ground. filled with enemies.
Things i'm looking for is:
-Damage Ratios for enemies and weapons.
-Difficulty Ratios
-Fluency, movement, jumping.
-Functionality of the features.
-Common Sounds, are they annoying, or too bleh.
So, make me an offer.