I was mapping a few days ago when i came across an interesting occurecne: I had a monster generic and an humangrunt_ally in a map - and they were nowhere near the trigger_changelevel - but when i went to the next level - they were spawned in the level as well - and i cant get them to go away. THey arent there when i load the map individually - just when i chang-level inside the game.
How do i stop this - it is rather infuriating running into hovering dead headcrabs and black-op members all over each level. A i progress through the various levels - there are so many dead enemies hovering in the level that the frame rate drops to between 2 and six.
I am going away on a business trip for the next week - to return to a solution would be most appreciated... Thankyou.