illegal parent bone replacement in model 'dc_soldier_shotgun_reference'
'Bip01 R Hand' has 'Bip01 R Forearm', previously was "Bip01 R Arm2'
So I tried to use the original Half Life grunts shotgun instead. However, when I tried to decompile it in Milkshape, nothing happened. Nothing. Milkshape did not crash, or give me an error, it just didn't do anything. In fact, most models I try decompile won't do anything, while others, like the Otis model only decompile partially, leaving out many animation reference files. I have no how to fix this problem, help!