Texture Error In Compilation Created 17 years ago2006-06-20 16:28:11 UTC by Neil Harkness Neil Harkness

Created 17 years ago2006-06-20 16:28:11 UTC by Neil Harkness Neil Harkness

Posted 17 years ago2006-06-20 16:28:11 UTC Post #186126
Hey, I used to be able to compile my map a while ago but I've added alot of stuff since then, and it said error for face 8. Its done it on another texture that was a fridge so I deleted them from the map and now it says another one. Its under hlrad. I'm using ZHLT. I am using the -ambient setting on it because its a really dark remake of a map called mecklenburg and I do not know how to light it like Rickler did.

** Executing...
** Command: Change Directory
** Parameters: ""

The command failed. Windows reported the error:
"Invalid argument"

** Executing...
** Command: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlcsg.exe
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111" -skyclip -texdata 175000 -wadinclude "niglet.wad"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlcsg.exe "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111"-skyclip -texdata 175000 -wadinclude lol.wad
Entering c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 179200000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[lol.wad]

299 brushes (totalling 1758 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.19 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.31 seconds)

Including Wadfile: documents and settingsneil harknessmy documentsneil's mapping stufflol.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTRGHT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPRGHT'
  • Warning: Larger than expected texture (213312 bytes): 'IBURGERSIGN'
  • Warning: Larger than expected texture (204812 bytes): 'NC_UNEMPLOYMENT'
  • Warning: Larger than expected texture (239832 bytes): 'PDSIGN'
  • Warning: Larger than expected texture (784172 bytes): '1149749285709'
  • Contains 364 used textures, 100.00 percent of map (5636 textures in wad)
added 36 additional animating textures.
Texture usage is at 10.42 mb (of 170.90 mb MAX)
22.77 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlbsp.exe
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111" -texdata 175000

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlbsp.exe "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111"-texdata 175000 -subdivide 300

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 179200000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 300 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111.prt'
19.44 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlvis.exe
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111" -texdata 175000 -full

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlvis.exe "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111"-texdata 175000 -full
4433 portalleafs
12658 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 179200000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.84 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (489.38 seconds)
average leafs visible: 174
g_visdatasize:493575 compressed from 2460315
527.11 seconds elapsed [8m 47s]

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlrad.exe
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111" -extra -sparse -texdata 175000 -smooth 2 -fade 1 -ambient 0.004 0.004 0.004

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Shlrad.exe "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111"-extra -sparse -texdata 175000 -smooth 2 -fade 1 -ambient 0.004 0.004 0.004

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 179200000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.512 0.512 0.512 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 2.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Slights.rad']
[54 texlights parsed from 'C:DOCUME~1NEILHA~1MYDOCU~1ZHLT_B~1.7_Slights.rad']

20904 faces
Create Patches : 98975 base patches
450 opaque faces
1083845 square feet [156073712.00 square inches]
1809 direct lights

BuildFacelights:
Error:
for Face 8 (texture c1a3wall07) at
(1336.000 1856.000 -448.000) (1408.000 1856.000 -448.000) (1600.000 1856.000 -448.000) (1600.000 1856.000 -440.000) (1600.000 1856.000 -416.000) (1552.000 1856.000 -416.000) (1336.000 1856.000 -416.000)
Error: Bad surface extents (17 x 2)
Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111.bsp" "C:Program FilesSteamSteamAppsmoggie_25912291half-lifetsmapsdrp_meck_b1v1111.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsneil harknessmy documentsneil's mapping stuffmecklenburg_sourcedrp_meck_b1v1111.pts" "C:Program FilesSteamSteamAppsmoggie_25912291half-lifetsmapsdrp_meck_b1v1111.pts"

** Executing...
** Command: Copy File
** Parameters: +map "drp_meck_b1v1111" -dev -console
Posted 17 years ago2006-06-20 17:00:06 UTC Post #186132
Posted 17 years ago2006-06-20 17:08:00 UTC Post #186135
The command failed. Windows reported the error:
"Invalid argument"
I'm not sure what's causing this, but check your Hammer Game Configurations/Build Programs, and your compile parameters.

Also, I would recommend reading the steam tutorial here.
Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
Error: Bad surface extents (17 x 2)
Check the "ZHLTProblems.html" that came with the tools download, or Tommy14's error list for these last two.
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