hl2dm mapping questions Created 17 years ago2006-06-21 10:07:22 UTC by AE AE

Created 17 years ago2006-06-21 10:07:22 UTC by AE AE

Posted 17 years ago2006-06-21 10:07:22 UTC Post #186228
hey,
i have a couple of questions i hope you can help me with,
1st off
when makeing a hl2dm map, can u set the skin used by the player whne they play the map(when its finished)?
i would like the players to use just 2 skins , no more no less, if it is possible

2,also can i change the gravity of a map when makeing it?
if so how

3,i know u can use portals in hl2dm, if a prop is put in the portal , can u make it reapear ,at a set point on the map, sitting static untill ,moved again?

thank you for any help
Posted 17 years ago2006-06-21 11:51:22 UTC Post #186245
The skin? If you mean player hand skin then I doubt it.

Gravity hmm...Use a point_clientcommand (Or something similar) to trigger a console command - [Someone please fill in this empty spot with console command]

Props respawn by default in HL2DM.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-21 12:30:32 UTC Post #186248
Er habboi, i think you read the question utterly the wrong way..

1. I presume you are referring to player models. If you only want 2, is this because it is a team deathmatch map? If so, use info_player_combine and info_player_rebel instead of info_deathmatchs for spawn points.. If its not for teamplay, then im not sure its possible..

2. trigger_gravity... the fields pretty much are self-explanitory. Just make a brush inside the room that you want to have the custom gravity and tie it to trigger_gravity

3. Trigger teleport with the 'everything' flag ticked should do it.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-06-21 13:47:50 UTC Post #186259
Ooo pwned by my own speedy answer. Ah well people can learn other things with my replies then.
Habboi HabboiSticky White Love Glue
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