hl2dm mapping questions Created 18 years ago2006-06-21 10:07:22 UTC by AE AE

Created 18 years ago2006-06-21 10:07:22 UTC by AE AE

Posted 18 years ago2006-06-21 10:07:22 UTC Post #186228
hey,
i have a couple of questions i hope you can help me with,
1st off
when makeing a hl2dm map, can u set the skin used by the player whne they play the map(when its finished)?
i would like the players to use just 2 skins , no more no less, if it is possible

2,also can i change the gravity of a map when makeing it?
if so how

3,i know u can use portals in hl2dm, if a prop is put in the portal , can u make it reapear ,at a set point on the map, sitting static untill ,moved again?

thank you for any help
Posted 18 years ago2006-06-21 11:51:22 UTC Post #186245
The skin? If you mean player hand skin then I doubt it.

Gravity hmm...Use a point_clientcommand (Or something similar) to trigger a console command - [Someone please fill in this empty spot with console command]

Props respawn by default in HL2DM.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-21 12:30:32 UTC Post #186248
Er habboi, i think you read the question utterly the wrong way..

1. I presume you are referring to player models. If you only want 2, is this because it is a team deathmatch map? If so, use info_player_combine and info_player_rebel instead of info_deathmatchs for spawn points.. If its not for teamplay, then im not sure its possible..

2. trigger_gravity... the fields pretty much are self-explanitory. Just make a brush inside the room that you want to have the custom gravity and tie it to trigger_gravity

3. Trigger teleport with the 'everything' flag ticked should do it.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-21 13:47:50 UTC Post #186259
Ooo pwned by my own speedy answer. Ah well people can learn other things with my replies then.
Habboi HabboiSticky White Love Glue
You must be logged in to post a response.