Fast zombies question. Created 17 years ago2006-06-21 23:22:23 UTC by Gunter Gunter

Created 17 years ago2006-06-21 23:22:23 UTC by Gunter Gunter

Posted 17 years ago2006-06-21 23:22:23 UTC Post #186291
I seached around for this but I couldn't find anything. So, could someone tell me how to make a fast zombie climb up something?

Much thanks and a cookie for the person who tells me first ;).
Posted 17 years ago2006-06-22 05:11:17 UTC Post #186321
Scripted_sequence + Positioning + Decompile of Ravenholm + Looking at how they did it + 2 + 2 = 6 = Your answer.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-22 05:30:00 UTC Post #186324
decompiling = cheating!
I would gladly have played around with the fast zombie but it seems as my hammer is still broken? :P

Anyways, I couldn't think of any other solutions than these:

1.The whole climping part is 1 animation.
The only thing you'll have to do is to place the scripted sequence close to the "pipe" and then they will climb it up.
Of course the pipe would have to be as long as the zombie climbes in the animation.

2.The climbing is a custom movement!
Using a scripted_sequence you can make the zombie walk to another scripted_sequence using a "custom walk/run style". Enter the climbing animation (which in this case would be a looping animation) in the custom walk/run animation and put the targeted scripted_sequence ontop of the pipe.

3. (Teh haxxed one)
It is a looped animation, but he cant climp upwards as in the last solution.
Make a platform which flollows a pathcorner and put the zombie ontop of it.
Now make him animate and there you go.

...Maybe? :0
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-22 06:43:58 UTC Post #186328
Using the hint nodes you should be able to setup a dynamic sequence along those lines, too. I had a map once where combine, when given an input, would move to a nearby info node and jump from there to the ground. This was completely dynamic and not pre-scripted at all, other than the node placement. I'm guessing the climbing is similar (climbnodes).

All the sound and moving pipe stuff is just a rotating object of a sort (I think its parented to a door) and plays a sound.
RabidMonkey RabidMonkeymapmapmapfapmap
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