Hammer 3.5 Public Beta Created 21 years ago2003-04-19 03:37:32 UTC by Andy Andy

Created 21 years ago2003-04-19 03:37:32 UTC by Andy Andy

Posted 21 years ago2003-04-20 00:13:28 UTC Post #1313
I have had a look through the new halflife.fgd apr 15 2003 - 3.1.0.0 - updated with studio() references to enable model display in 3D view.
You can use this .fgd with Hammer 3.4 if you don't want to try out the new Beta. Things that might be of interest are the addition of .mdl choice to most of the monster and weapon entities, as well as a few new entities commonly found other Mod .fgd's. It makes placing models easier, but you won't be able to see them in the 3D view unless you use the Hammer 3.5.
All news so far is that the New 3.5 is excellent and should make mapping easier. I will update the TWHL HL entity guide soon (read after next uni assignment :-)
Posted 21 years ago2003-04-22 23:59:24 UTC Post #1314
TWHL Entity Guide has been updated to bring it into line with the Hammer 3.5 .fgd.
The only real difference is the addition of an Animation Sequence(editor)line that belongs to nearly all the monster categories. Having now started using 3.5, I think most people will find the Animation Sequence addition a great feature. However, this is still a Beta version, and little bug's need to be sorted out. One of concern was that I would be able to see a monster_sitting_scientist so that I could finally get him on the chair correctly, Not so... or at least not yet.
Behind the sceens are additions to the .fgd that correctly identify the model to be viewed when placing things. So now you can see them in the 3D view. It really does make things simple. It also shows you how big the model is. No more guessing.
As for dead things, Grapez will be sad to learn that placing dead monsters is still a bit tricky, the model view seems to stick on the first available pose, but if you save and run Hammer again, the new pose is viewable.
As for LEAK detection.....
I really wish I had this 4 weeks ago!!!!! It is brilliant, but you still need a basic knowledge of how the view works. Tracing a leak in the 3D view combined with the pointfile loaded in the 2D views makes things a lot easier.
Happy mapping.
Posted 20 years ago2003-09-19 02:05:51 UTC Post #1392
I managed to get a scientist to sit down PERFECTLY, all thanks to VHE 3.5 beta! WOOHOO! Long live valve! ;)
Posted 20 years ago2003-09-27 02:41:44 UTC Post #1727
hate hammer 2.5 you cant see the models not even with the damn new .fgd :(
Posted 20 years ago2003-09-27 04:18:02 UTC Post #1732
you need to download the hammer beta exe and the fgd... the fgd changes nothing in the program go here:
http://collective.valve-erc.com/index.php?go=hammer_beta
Posted 20 years ago2003-09-28 15:17:58 UTC Post #1812
i have them bove but i wont change anything i dont even see modles!!!! :x :x :x :x :x
Posted 20 years ago2003-09-28 15:19:09 UTC Post #1813
i have them bove but i wont change anything i dont even see modles!!!! :x :x :x :x :x
Posted 20 years ago2003-09-29 01:12:10 UTC Post #1824
Extract the models, using Wally, to HLvalvemodels.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-29 10:26:38 UTC Post #1839
oh.... thx :)
Posted 20 years ago2003-09-29 14:55:01 UTC Post #1864
lol :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 09:05:40 UTC Post #1968
cna you also do this with the spr and other stuff?? :lol:
Posted 20 years ago2003-10-01 12:40:27 UTC Post #1991
yep, cycler_sprite, monster_generic... the list is long(ish)...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 13:11:57 UTC Post #1998
i get it
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