TRIGGERS!!! Created 17 years ago2006-06-24 03:26:38 UTC by esmajor esmajor

Created 17 years ago2006-06-24 03:26:38 UTC by esmajor esmajor

Posted 17 years ago2006-06-24 03:26:38 UTC Post #186650
I'm just wanting to share a thought...

Tonight I finally figured out a simple set of "toggling" triggers. I have a brush that you walk onto which turns on a blue light... then you walk off it, and onto another one - the blue light is off when you walk off the one, and a RED one turns on with the OTHER one.

No I dont want a cookie, No I dont deserve a little silver star, but when you figure something out in Source, it makes ya feel like "Hey I learned something new!"

Triggers are so complex, but I like 'em! :nuke:
Posted 17 years ago2006-06-24 03:32:37 UTC Post #186651
Source, eh?
It's pretty possible to do the same in HL1, I think..
Nice work. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2006-06-24 04:09:05 UTC Post #186656
I made one of those, but instead of a light, it controlled a maze/room that shifts to diffrent paths depending on where you step, while the others open/close. I felt awsome too =) the input/output system is fun to use.. I think anyway.
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2006-06-24 06:27:30 UTC Post #186670
Pfft triggers in Source made me go :o When I first saw them...But now they are really useful because you can make things like this:

http://interlopers.net/forum/viewtopic.php?t=10830
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-24 07:00:09 UTC Post #186672
Yeah, I/O systems can get very intricate in Source, but as a result you can also do some great stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-24 07:06:48 UTC Post #186673
There is already an example on this. (If I understood this right)
http://www.twhl.co.za/mapvault_map.php?id=3830

This example uses a trigger which:
First of triggers an event when you touch the trigger area.
When you leave the trigger area it triggers an other event.

"On start touch" and "On end touch"

Of course a simple "trigger_once" can't do this, you'll need to use a trigger_proximity.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-24 13:39:36 UTC Post #186714
http://interlopers.net/forum/viewtopic.p
hp?t=10830
What MOD is that for?
Posted 17 years ago2006-06-24 13:53:53 UTC Post #186716
does +trigger and -trigger still work with source?
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-24 14:22:06 UTC Post #186718
No, you have to set it either on or off using outputs
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-24 16:00:26 UTC Post #186738
What MOD is that for?
Any...Gmod is best but I used HL2...It's only a box filled with clever entity works like a wand that you can pick up and when you aim at an enemy they either get blown up, set alight, pushed miles away or just kersplode.

Loads of turrets, an ingenious idea - A physic water brush that you can use to fly.

Samurai swords, exploding sucking boxes!!!Color changing disco lights....

Amazing!!!
Habboi HabboiSticky White Love Glue
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