Glowing Switches in Dark Rooms... Created 20 years ago2003-09-28 19:00:24 UTC by Marlborometal Marlborometal

Created 20 years ago2003-09-28 19:00:24 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-09-28 19:00:24 UTC Post #1816
Well, here?s another one...
Imagine a room with a lamp. The lamp has a light entity above and this light entity is triggered in/off by a switch on the wall.
Whenever the room is lit you can see the switch but when you press it you can?t see it (obviously, light has gone)...
The thing is, I want to make that switch glow in the dark so you can see it when you turn off the light, you know, something like in the original Half-Life where switches were glowing, telling you to push them.
Anyone knows how to do it?. I?ve tried with Render Fx (Pulse and so on...) but got no results.
Thanks!.
Posted 20 years ago2003-09-28 20:25:12 UTC Post #1818
If you are using Zoners Half-life tools, you can set the minimum light level for some entities, definitely for buttons. Or you could place a dim light entity that is always on, right next to the button. (In the problem maps section of the map vault is a map called teldelay. In that map is a button where the minimum light level has been increased to make it more visible.)
Posted 20 years ago2003-09-28 23:08:43 UTC Post #1823
Also...
No point in putting a value greater than 1 in the Minimum Light level setting, as 1 is it, it is either 1 or nothing...
Posted 20 years ago2003-09-29 02:24:23 UTC Post #1831
Maybe a small texlight which is pointing at the switch? Also, you cannot name a switchable light entity "light". A tiny texlight (Maybe "red" texture) would do the trick, and "red" doesn't emit much light.
Posted 20 years ago2003-09-29 16:48:58 UTC Post #1870
I think the minimum light level range is .01 through 1.0, I've always been able to adjust it to where I need it. It's great for lighting func_trains that are hidden in a separate room until triggered.
Posted 20 years ago2003-09-29 22:54:03 UTC Post #1878
Yeah, right again... .01 to 1.0
Posted 20 years ago2003-09-30 10:16:11 UTC Post #1895
ore insert a line in the rad file not sure what one il check that for you then shoudl they glow
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