MAX_MAP_MIPTEX Created 18 years ago2006-06-26 16:47:04 UTC by rfairweather rfairweather

Created 18 years ago2006-06-26 16:47:04 UTC by rfairweather rfairweather

Posted 18 years ago2006-06-26 16:47:04 UTC Post #187023
Now i know what your probably going to tell me. And I'll stop you before you waste your breath (or finger skin cells while typing = ) I know what the error is. Its the ammount of texture memory allowed to be added into a bsp.

I get it. My problem? I made this map, used my own custom wad file, and halflife.wad. I am using Nems batch compiler and Zoner's v3.4.

I have only indicated that I want MY custom wad added to the bsp and just as a side note the file is 4.37MB. In the additional parameters I have entered "-texdata 8192", but when i compile. I still get the following error (Heres the entire log)

"hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "C:Program FilesValve Hammer EditorZHLThlcsg.exe"-wadautodetect -texdata 8192 -wadinclude twang_rapists.wad "C:Documents and Settings***tg_boysandrapists_re"
Entering C:Documents and Settings***tg_boysandrapists_re.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[twang_rapists.wad]

21 brushes (totalling 126 sides) discarded from clipping hulls
CreateBrush:
(1.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.59 seconds)

Using Wadfile: program filessteamsteamapps***counter-strikecstrikehalflife.wad
  • Contains 38 used textures, 33.04 percent of map (3116 textures in wad)
Including Wadfile: program filessteamsteamapps***counter-strikecstriketwang_rapists.wad
  • Contains 77 used textures, 66.96 percent of map (90 textures in wad)
added 2 additional animating textures.
Texture usage is at 4.41 mb (of 8.00 mb MAX)
3.47 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "C:Program FilesValve Hammer EditorZHLThlbsp.exe""C:Documents and Settings***tg_boysandrapists_re"
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

--- END hlbsp -----"

Why, even when I set the texture data to 8mb, it still says its exceeded with a file thats alitttle over 4mb?

Please respond asap.
Posted 18 years ago2006-06-26 16:52:35 UTC Post #187024
Edit:

I may have found the problem.

FIX:

IF using nemesis' batch compiler to compile your maps, and you get the MAX_MAP_MIPTEX error, add the line "-texdata 8192" to EVERY step of the compile (CSG, BSP, VIS and RAD) in the additional parameters line. Not just one of the steps, it needs to be in all 4 for a proper compile.
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