Multisource Created 17 years ago2006-07-01 05:47:12 UTC by Sajo Sajo

Created 17 years ago2006-07-01 05:47:12 UTC by Sajo Sajo

Posted 17 years ago2006-07-01 05:47:12 UTC Post #187763
Ok, there are 2 buttons which has their master as other 2 mutlisources both of them were working perfectly in spirit after I activate their masters, I was using the buttons.
But in opforce, I just pressed the buttons and the buttons got activated before I activate their master!?
This error appeared in the console" Master null or not a master"
Any ideas? :
Posted 17 years ago2006-07-01 07:21:10 UTC Post #187783
You used the same map you used in spirit? If so just remake those multisources. Spirit changed the code and fgd so the opfor fgd don't have the same values as spirit has.

That error means that something has a master thats not a multisource or team master.(or that the entity listed in the master value doesn't exist)
Posted 17 years ago2006-07-01 07:48:57 UTC Post #187785
Remake didnt work.

yea some entities share the same as multisource's could that be the problem you say?
Posted 17 years ago2006-07-01 08:25:56 UTC Post #187786
What about remaking the entities their master is the multisource?
Posted 17 years ago2006-07-01 08:45:41 UTC Post #187789
Lol, what's a multisource? :nuts:

/spam
Posted 17 years ago2006-07-01 08:51:24 UTC Post #187793
A multisource acts as an AND gate, it will trigger its target once all the other entities targeting the multisource are activated (ON state).

You can also use a multisource to trigger a specifiv event after a certain event has been achieved, like adoor that only opens after you've picked up a security card (item_security).
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-01 09:20:00 UTC Post #187796
What about remaking the entities their master is the multisource?
I'm not even gonna try that :P
Ok, there are 2 buttons which has their master as other 2 mutlisources
yea some entities share the same as multisource's could that be the problem you say?
I'm trying this for now.If anybody have any other suggestions?

edit:thats just swell...now when I push the button without activating its master the game crashes..
Posted 17 years ago2006-07-01 09:46:32 UTC Post #187798
Sounds like fun. Imagine how happy you will be when you get it fixed!
Posted 17 years ago2006-07-01 09:56:55 UTC Post #187799
I fixed it!( :P it was working fine in spirit, vox)I just changed the names of entities which shared the same name as the multisource and tied them to a multimanager.(A more tidy entity work)
:glad:

There were 6 more entities sharing the same name( a squence).So I tied them all to a multimanager.After I activate the 1st button's master(multisource) and use the button, the button triggers a mm which plays the squence.And also the mm triggers the 2nd button's master(multisource).Too complicated :P Just decompile p2v5 when I relaease Xen Assault.
Posted 17 years ago2006-07-01 10:20:21 UTC Post #187801
Not complicated at all.
Posted 17 years ago2006-07-01 10:40:43 UTC Post #187803
I though, I missed something while writing what I did.Thats why I said that.Well, its fixed.This thread can die now :quizzical:
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