The FAQ - Your help required. Created 20 years ago2003-09-18 18:09:42 UTC by Andy Andy

Created 20 years ago2003-09-18 18:09:42 UTC by Andy Andy

Posted 20 years ago2003-09-18 18:09:42 UTC Post #1374
I am finally writing a tutorial based on Frequently asked questions....
I want those of you who have forgotten more than you have learnt ;) to give me topic titles.

Here is what I have so far:

Map Change Failed: Map not found on server.
My map is really bright, why don't my light's work?
What is this LEAK thing?
Hammer won't compile anything?
All my scientists have turned into Zulu's :) (Ok, so that isn't a topic, but it did happen)

So let me know what things drove you mad when you started mapping, and I will include them in a single, easy to source tutorial. I might even add a Hint's and Tips section, but I think that is covered in the community pretty well.
Posted 20 years ago2003-09-19 15:22:43 UTC Post #1422
rule no 1 to prevent vis errors:

b[NEVER EVER OVERLAP BRUSHES!!!]b
Posted 20 years ago2003-09-19 15:49:47 UTC Post #1424
whats with the bold? oh, wait its just me.. :

anywho, oh here it is again NEVER EVER OVERLAP BRUSHES

and for gods sake turn pipes that touch solid walls into func walls, not only reduces polycounts, but vis times too!
Posted 20 years ago2003-09-24 11:24:41 UTC Post #1604
entity 9 brush 0 side 3 has a coplanar plane at 10000.

cylinder problems. makes compiling last SO much longer. i think it happened when i made a cylinder touch another brush. :
Posted 20 years ago2003-09-24 11:38:28 UTC Post #1605
a link to tomyy compile site that will solve a lot of problems :P
Posted 20 years ago2003-09-24 12:09:52 UTC Post #1607
video clips of the camera finding and identifying problems with brushes.
Posted 20 years ago2003-09-26 09:14:51 UTC Post #1687
??? explain that last one??? :
Posted 20 years ago2003-09-26 11:14:11 UTC Post #1694
Why won't my map run? And what's MAX_LEAF_FACES and Bad surface extents (Of course, I know that they are caused by invalid brushes)?
This is a prob. I've had many times which prevents a map from running.
Posted 20 years ago2003-09-30 01:51:02 UTC Post #1880
Don't forget lightning either!!!
Posted 20 years ago2003-09-30 08:32:51 UTC Post #1888
i mean a video clip of the camera view on hammer going around the level finding and showing problems like leaks.
Posted 20 years ago2003-09-30 10:07:43 UTC Post #1892
oh likke that
:P
Posted 20 years ago2003-09-30 13:32:43 UTC Post #1913
the point file shows up in vhe 1.5 public beta
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