just a few how to's Created 17 years ago2006-07-05 13:24:09 UTC by gordonfreeman gordonfreeman

Created 17 years ago2006-07-05 13:24:09 UTC by gordonfreeman gordonfreeman

Posted 17 years ago2006-07-05 13:24:09 UTC Post #188677
I was searching for tuts about these but didn't find any. Anyone any ideas how to make some things that were in the citadel

1, everything fade into fog after a distance
2, energy balls on routes, and phys. objects get destroyed in those routes by some beams the way they did there
3, make the blue grav gun available during gameplay
any other ideas/suggestion you think worth a mention, about citadel maps.

thanks.
Posted 17 years ago2006-07-05 13:42:44 UTC Post #188685
1. Fog controller entity as stated above.
2. Snarkpit has great examples in the 'download' section.
3. Erm...I can't remember the name but guess what I'm going to do to find out? Google...One sec...Ok env_gloabal - In properties change the second option so it says Gravity Gun is blue or whatever it says...Then click turn on as well so it starts as soon as the map loads.
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