Mod problem. Created 20 years ago2003-09-27 14:01:19 UTC by Misty Misty

Created 20 years ago2003-09-27 14:01:19 UTC by Misty Misty

Posted 20 years ago2003-09-27 14:01:19 UTC Post #1752
Recently I read Vassy's excellent Setting up a mod:pt 1 tutorial and completed it. I then went to 69th Vlatitude and followed some tutorials there about making custom Mod menu art. I finished that and now have a custom menu. I would really like to know how to change the descriptions to the left of the buttons though-my mod is called The Portal and I want for example the writing next to the quit button to say "Quit Playing The Portal" instead of "Quit Playing Half-Life". I have copied the CS strings.lst file and placed in my mod folder (theportal) and I have edited the lines in it to my needs. For some reason though the description just says the normal HL things. Could anyone help please?
Posted 20 years ago2003-09-27 15:40:09 UTC Post #1756
Aw, thanks! OK, by the sound of it, you're making a CS mod, but even if you aren't, it doesn't matter. The idea is the same. Got a good graphics program? Look for a btns_main.bmp file in the directory of the game that you are modifying. It's in gfx/shell. Copy it into "The Portal's" gfx/shell folder. Now open up the copy you just pasted in with your graphics program (Even MS paint's fine for this!). Now change whatever you want...oh wait, I've told you the wrong info. Damn it! Sorry 'bout that, but I'm sure you can put what I just told you to good use. If you did what I said correctly in the tut., then when you change the mod's title in the liblist.gam, it should change automatically. If not, see if you can find a strings.lst file anywhere. There isn't one with hl, but I think there is with cs and opfor. Possibly bshift, but I don't think so. I can't find 'em anywhere though. :( Hope this helps.
Posted 20 years ago2003-09-27 16:01:03 UTC Post #1757
titles.txt is the file you're looking for, I seem to remember :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-27 18:39:59 UTC Post #1768
No it's the mod name in liblist.gam as Vassy said after he corrected himself. :D
Posted 20 years ago2003-09-28 01:43:13 UTC Post #1773
No, I mean for things like changing other labels? Like "Connect to the fastest internet server around", "Chat with fellow gamers", you know the ones.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-28 04:01:05 UTC Post #1775
My mods liblist.gam file is set up right, but the labels still haven't changed. There was one question I forgot to ask in my first post-does anyone know how you disable buttons on the menu-like CS did with the New Game button? I'm thinking of disabling the Multi Player button on The Portal. Thanks.
:)
Posted 20 years ago2003-09-28 04:09:41 UTC Post #1777
Oh. One thing I don't know is how to disable multiplayer, only single player. Typing singleplayer_only in the liblist.gam doesn't seem to do anything other than set it as HL was.
Posted 20 years ago2003-09-28 05:28:25 UTC Post #1785
true, multiplayer only gets rid of 'new game' ; 'load/save game' etc..
but i dont think that works the other way arround

you could open up valvegfxshellbtns_main.bmp and actually 'ERASE' the multiplayer menu using paint.. make sure you paint over them with black only!
Posted 20 years ago2003-09-28 12:51:23 UTC Post #1803
Sorry last post was me. Don't know why it came up as Anonymous...
Posted 20 years ago2003-09-28 12:53:33 UTC Post #1804
Yellow Phase? Lol, kinda on hold, loadsa coursework.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-28 14:45:45 UTC Post #1806
Tempted to give up on The Portal already-my map has got a really tiny leak I can't find anywhere! DAMN LEAKS! ARRRRRRGGGGGGGGGHHHHHHH!!!!! :x :x :x :x :x
Posted 20 years ago2003-09-29 13:36:34 UTC Post #1857
use leak mark, dunno where to find it... try the verc
Posted 20 years ago2003-09-29 22:39:37 UTC Post #1876
If you are brave you can try to decipher the leak trace from Hammer 3.5. I have solved a few difficult leaks with it, but it isn't exact. Follow the line till it turns red, bright red.... your leak will be there somewhere.
Alternately you can upload the map to the problem map section and see if anyone else can find it?
Posted 20 years ago2003-09-30 01:20:40 UTC Post #1879
Hehe, nice av, Andy!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 08:05:45 UTC Post #1887
pointfile. ingame pointfile is the best way. go 2 console and type "map mapname" without quotes then typesv_cheats 1
. go 2 the map through the console again then type noclip then pointfile and find the line. it goes through the areas with te leak.
Posted 20 years ago2003-09-30 10:36:25 UTC Post #1897
Fixed leak, thanks! :D Hmmmmm. Just now I upgraded Hammer up to v3.5 beta. I also downloaded the new HL .fgd. Suddenly The Portals first map is pitch black,except for the sky. There is a light in the level,but for some reason it's still completely dark. Is it the version of Hammer I've got or is it my build configuration? It seems I always have something trying to halt the process of the mod actually getting built-2 days ago I got the leak, yesterday I hurt my back, and now this! Please help!
Posted 20 years ago2003-09-30 12:53:50 UTC Post #1900
I imagine it's the build config - can't see how it could be the new exe. Can't understand it at all :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 13:09:45 UTC Post #1903
It has suddenly started working again-very odd : . Sorry to ask so many questions but ever since I upgraded to Hammer 3.5 the trigger_cdaudio point entity has been replaced by the target_cdaudio,and now suddenly no music I want to play will play :( . Does anyone know why this is? Thanks for all the help so far everyone! :D
Posted 20 years ago2003-09-30 13:22:47 UTC Post #1909
Do you have a new FGD for Hammer 3.5? One with model support? They musta miscoded it, mebbe. New one or old one? It's time to choooose.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 13:29:23 UTC Post #1911
Yeah-I've got the new model support FGD.
Posted 20 years ago2003-09-30 14:20:10 UTC Post #1920
Coded yourself? Prolly just a bad one - remove it and get another ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-30 18:18:03 UTC Post #1932
The new .fgd has both target_audio and trigger_audio, there hasn't been any replacement....
If you don't have them, then get a new copy. No idea about the CD problems.
Posted 20 years ago2003-10-01 02:29:44 UTC Post #1944
Well, you need the CD in the drive to play music. Love that tune when you get your HEV suit :)
Posted 20 years ago2003-10-01 08:40:06 UTC Post #1961
Works now it was the .FGD. I just put in an old one and it suddenly worked again :). And I agree with Vassy-that HEV suit music is cool :cool:
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