What causes rooms across the aeras to render on screen prematurely ? By that i mean when you to gl_wireframe 2, you can see other areas of the map and you have not even opened the door to those rooms ? This is the cause of my r_sped issue i am sure of it. My room is high up and there is a spiral staircase in the middle going down with a trap door at the top. There is also like 4 rooms inside the big room. When you stand in a corner or in the middle everything is drawn, yet i have segmented the rooms off with walls ? not func_wall but actual real game walls . How do i stop rendering other things ? i also tried hint brushes and i cant seem to get them to work right they make no diference.
Please have a look at my map and see if you can spot what my issue would be ?
http://twhl.co.za/mapvault_map.php?id=4026