I'm having a great deal of frustration with a set of func_brushes in my map, as i will now explain:
I turned these brushes into func_brushes and everything was working fine in Hammer. But after i did that and compiled in game, it was way to bright:
http://i79.photobucket.com/albums/j152/RotatorSplint/subway_sys_v10002.jpg
I deleted the lights in the level, and the lighting remained the same... light just keeps being produced from the func_brushes!
I would like to get this fixed, but I also need to know how to 'untie' a brush from an entity; my redo levels are too far back inorder to reach the point when I made them func_brushes
Help!