BIG Lighting and Brush issues Created 17 years ago2006-07-18 20:03:16 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-07-18 20:03:16 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-07-18 20:03:16 UTC Post #190725
I'm having a great deal of frustration with a set of func_brushes in my map, as i will now explain:

I turned these brushes into func_brushes and everything was working fine in Hammer. But after i did that and compiled in game, it was way to bright:
http://i79.photobucket.com/albums/j152/RotatorSplint/subway_sys_v10002.jpg
I deleted the lights in the level, and the lighting remained the same... light just keeps being produced from the func_brushes!

I would like to get this fixed, but I also need to know how to 'untie' a brush from an entity; my redo levels are too far back inorder to reach the point when I made them func_brushes

Help! :nuts:
Posted 17 years ago2006-07-18 20:07:39 UTC Post #190726
Check the PM I send you. It should answer it all.

For any others who have this, I will post here too to be of future help.

Right click the geometry you wish to change back to normal brushes. Click "move to world"

In source, never use func_brushes. THey are old, and meaningless. (pretty much)
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