Hammer crashing upon compiling Created 17 years ago2006-07-31 09:24:13 UTC by eightballrota eightballrota

Created 17 years ago2006-07-31 09:24:13 UTC by eightballrota eightballrota

Posted 17 years ago2006-07-31 09:24:13 UTC Post #192083
Helllo all, Im a noob at this, so please hold your fire (for a minute anyway)

Just followed the tutorial, in the beginning, to the letter. I'm 99% sure I set up hammer correctly (i did check the tutorial for it, and searched the forums) After I do the basic cube, i hit F9 to compile, I get the options menu where it asks ou what you want to run when compliling, then lik 2 seconds later, i get the "This program has encountered an error and needs to close - send error report, etc." I'm using hammer 3.4, with all the defualt tools (i tried getting to Zoner's tools from this site, but said file was not found) Perhaps its becuase I have a STEAM install of half-life and don't have the directories right? here they are (i am doing this for CS 1.6)
User posted image
User posted image
I'd really like to start mapping, as I have a good idea. I just need to get the editor working. Oh, and I also downloaded the "in the beginning" sample file and got the same results.
Posted 17 years ago2006-07-31 09:29:24 UTC Post #192084
Show "build programs setup"

Edit:
Oh, and it's kinda hard to se if you have set it up wrong as you can't see the whole directions

Oh, and if you haven't read it already, read this: http://www.twhl.co.za/tutorial.php?id=47
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-31 09:34:11 UTC Post #192085
have you actually started the compile process when it crashes?
Or are you just in the compile options window?

If you havent started the compile, i'd say it's a software problem and you should re-install hammer
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-07-31 09:42:19 UTC Post #192086
And if you manage to start the compile, could you copy the log, or take a screenshot?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-31 10:06:06 UTC Post #192087
Thanks for the quick reply. My directories (not shown) are just c:/program files/Steam/steamapps/etc etc.

For build options i have:
Executable:
C:Program FilesSteamSteamAppsdawnshine1979counter-strikehl.exe

CSG, BSP, RAD, and VIS just point to the appropriate ones in program filesvalve hammer editortools

Maps go here: C:Program FilesSteamSteamAppsdawnshine1979counter-strikecstrikemaps

As for the complie process, it doesn't start. Last thing i see is the "run map" dialog, asing for CSG, BSP, RAD, VIS options, as well as paramters. I set all to normal, no prameters and "don't run the game" and "save visible objects only" are unchecked. I hit ok, and then "boom" "encountered an error and needs to close" error message appears. I will try uninstalling. I should have mentioned earlier I had an older version of worldcraft installed (that I never used)I will try uninstalling both and see what happens.
Posted 17 years ago2006-07-31 10:13:36 UTC Post #192090
Yeah, re-instaling should work
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-31 10:22:33 UTC Post #192091
okay, tried uninstall/re-install .... no dice. Also got ahold of zoner's tools from their website, same thing. I'll try uninstalling/deleteing directories/and then re-installing. I suppose if that deosn't work, My PC is telling me not to make maps!

<EDIT> okay, tried all that, still crashing. Does naybody use this with a STEAM install? what directories do you use? I think that's my problem
Posted 17 years ago2006-07-31 13:55:28 UTC Post #192110
Its not your problem. Steam only presents a problem during the actual compile. You have told us that it crashes before the compiling begins.

Try using Hammer 3.5
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-07-31 17:56:06 UTC Post #192120
Indeed. Stick with ZHLT, but if that didn't fix it, it's Hammer's fault.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-08-01 15:49:00 UTC Post #192221
okay, tried 3.5, got same results. Must be my karma telling me not to map. thanks for the help though. I just stated a couple forum threads on other sites to see if someone is willing to make a map for me, so it's no big deal.
Posted 17 years ago2006-08-12 11:19:16 UTC Post #193203
try a batch compiler for compileing.
http://nemesis.thewavelength.net/index.php?p=2
Posted 17 years ago2006-08-16 13:33:45 UTC Post #193639
okay, I've used Ned's batch compiler and it works great. However, there a few objects that don't show up as visible in the map. They're breakable chairs, made of brushes. In game they are there, you can run into them and shoot them to break them up, but they are not visible. Except every so often, they "pop" into view. Any ideas?
Posted 17 years ago2006-08-16 14:36:02 UTC Post #193647
are you running in "software" mode? cause sometimes it does that in detailed areas with me.
Also is there render mode set to texture and fx amount set to 0?
Posted 17 years ago2006-08-16 14:43:39 UTC Post #193651
Software mode can only render 800 w_polys, so if you have more than that in your view, it's going to start making stuff dissapear... At least that's what I hear, I never use software rendering myself.

Killer 1102:

You wouldn't get the flickering effect if it was just set to not be rendered.
Posted 17 years ago2006-08-16 22:50:08 UTC Post #193689
I found out the problem. I have too many breakable objects to render. I got some kind of message in console saying something along those lines. When I start shooting stuff, eventually the "invisible" objects show up. seems I have hit the limit. Is there any way to raise that? or is that just the limitiations on the engine (My map is basically a large open room, so I can't really hide stuff in other rooms either)
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