My map crashes on load up!! Help! (CSS) Created 17 years ago2006-08-04 04:26:05 UTC by rogueguy23 rogueguy23

Created 17 years ago2006-08-04 04:26:05 UTC by rogueguy23 rogueguy23

Posted 17 years ago2006-08-04 04:26:05 UTC Post #192408
I don't get whymy map will load fine on my computer (windows) but crash on my rented dedicated server ( a linux )

It says "leak func_monitor" and when I do the point file, the red line is randomly out in the middle of the void, pointing to nothing.

:brick: The newest VMF file, if you guys wouldn't mind taking a look at it and tweaking it, is located at
http://www.thesecretservice.clanservers.com/fy_garage3.vmf
(Right click save taget-as, all files)

Thank you for your help guys I'm anxious to get this working.

Compile log
[code]
** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrikematerials
Loading C:Documents and SettingsShaunMy Documents111soundfy_garage3.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **
Entity func_monitor (-487.00 -49.00 48.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1201.5, 1024.0, -57.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1713.5, 1024.0, -57.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 386.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1289.5, 132.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1289.5, 552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1801.5, 374.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -69.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 350.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 135574: WARNING, microbrush
Brush 135584: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (214107 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (214107 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1557 texinfos to 1207
Reduced 54 texdatas to 53 (2166 bytes to 1719)
Writing C:Documents and SettingsShaunMy Documents111soundfy_garage3.bsp
12 seconds elapsed
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:documents and settingsshaunmy documents111soundfy_garage3.bsp
reading c:documents and settingsshaunmy documents111soundfy_garage3.prt
LoadPortals: couldn't read c:documents and settingsshaunmy documents111soundfy_garage3.prt

** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:documents and settingsshaunmy documents111soundfy_garage3.bsp
No vis information, direct lighting only.
4594 faces
239025 square feet [34419640.00 square inches]
0 displacements
0 square feet [0.00 square inches]
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (107)
Build Patch/Sample Hash Table(s).....Done<0.0458 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 64/1024 3072/49152 ( 6.3%)
brushes 556/8192 6672/98304 ( 6.8%)
brushsides 4555/65536 36440/524288 ( 7.0%)
planes 5896/65536 117920/1310720 ( 9.0%)
vertexes 7516/65536 90192/786432 (11.5%)
nodes 3656/65536 116992/2097152 ( 5.6%)
texinfos 1207/12288 86904/884736 ( 9.8%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4594/65536 257264/3670016 ( 7.0%)
origfaces 2045/65536 114520/3670016 ( 3.1%)
leaves 3721/65536 119072/2097152 ( 5.7%)
leaffaces 5286/65536 10572/131072 ( 8.1%)
leafbrushes 2290/65536 4580/131072 ( 3.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 30127/512000 120508/2048000 ( 5.9%)
edges 16434/256000 65736/1024000 ( 6.4%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 406/32768 4060/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6441/65536 12882/131072 ( 9.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2108664/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 99271/393216 (25.2%)
LDR leaf ambient 3721/65536 89304/1572864 ( 5.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9190 ( 0.0%)
pakfile [variable] 23760/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 214107/4194304 ( 5.1%)

Total Win32 BSP file data space used: 3707406 bytes

Linux Specific Data:
physicssurface [variable] 214107/6291456 ( 3.4%)

Total Linux BSP file data space used: 3707406 bytes

Total triangle count: 12802
Writing c:documents and settingsshaunmy documents111soundfy_garage3.bsp
1 minute, 52 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsShaunMy Documents111soundfy_garage3.bsp" "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrikemapsfy_garage3.bsp"[/code]
Posted 17 years ago2006-08-04 09:44:14 UTC Post #192422
Even though you have a leak this still concerns me:

Brush 135574: WARNING, microbrush
Brush 135584: WARNING, microbrush

Copy brush number and go to brush coordinates and paste that in and enter and Hammer will take you to the problem.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-04 10:57:46 UTC Post #192426
Its usually a spike cutting a small (1x1x1) brush into brushes smaller than 1 unit in x y z.
Posted 17 years ago2006-08-04 15:41:35 UTC Post #192462
Ok I fixed the microbrush error Thanks :) But now my leak whenI load the point file it points to nothing o.O
Posted 17 years ago2006-08-04 16:09:20 UTC Post #192463
Its not supposed to point at something. It goes through whats not locking the void and shows you why. Make sure its not going through displacements, func_detail, a prop, etc. Only regular brushwork can seal the void.

You really dont need to post the text vmt file for help :)

Anyway micro brushes dont cause that error.

Almost every mappers question/problem can be answered here:

http://developer.valvesoftware.com/wiki/Main_Page
Posted 17 years ago2006-08-04 16:16:54 UTC Post #192464
Thanks for the reply,

My nodraw line is like a big L shape, not going through any brushes or anything for that matter.

That's the weird thing. Just a Big L shape randomly out in the void not going through anything :
Posted 17 years ago2006-08-04 18:00:46 UTC Post #192488
If you can't fix it then I'm sure someone will fix the VMF...Just wait I guess.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-20 08:45:24 UTC Post #193970
i got exactly the same problem, the update of 11 august is saying something about it but i still got the problem with my map, i started to make my map after 11 august so it should work fine right???

well... it doesn't..... however my maps work fine when i test it but when the linux server changes to my map, it just crashes:(
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