aim_ak_colt_pro Created 17 years ago2006-07-31 22:23:29 UTC by Exos Exos

Created 17 years ago2006-07-31 22:23:29 UTC by Exos Exos

Posted 17 years ago2006-07-31 22:23:29 UTC Post #192140
User posted image
A remake of that crappy map "aim_ak_colt" but this map has WAY better mapping then 4 random squares and 12 guns on each side. I made 64 spawns, 32 on each side, under each spawn is an AK or an M4, so as soon as they spawn they have the gun. This way when they spawn they don't just have a pistol and have to pick up the gun manually. The map takes place under four huge bridge support pillars. (The four bridge supports is like the four random squares in ak_colt.)

Check it out here!

http://twhl.co.za/mapvault_map.php?id=4066
Posted 17 years ago2006-08-01 06:24:30 UTC Post #192159
I don't really have much time to try it right now but tell me this...Is that water at the bottom? I can't see it...It almost looks like the map is floating in the sky.

Looks good because you presented it nicely but give us more pictures.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-01 08:19:19 UTC Post #192166
Ohh yeah that's water. I'll get some more pictures for you.
Posted 17 years ago2006-08-01 08:39:33 UTC Post #192167
Posted 17 years ago2006-08-01 09:09:43 UTC Post #192169
Holy! That is some good use of 3D skyboxing. That bridge...Is it all made of brushes? The supports that is...

I do not know what to say...Really those pictures show a map I wish I could pull off...Good work...I might play this because it truly is inspiring.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-01 09:11:46 UTC Post #192170
Looks awesome. I can actually believe (with the exeption of the 64 perfectly placed rifles) that this place could exist. You made a map that was simple into a map that is simple and great looking. Great Job!
Posted 17 years ago2006-08-01 15:20:23 UTC Post #192218
Thanks you guys, and yes the 64 rifles are right under the spawns, this way you automatically have them when you spawn. Right now I have been trying to get this on a server, but to no avail. :( Because unfortunately my router doesn't let me host a server of my own. :(
Posted 17 years ago2006-08-01 16:12:53 UTC Post #192222
lol i know why the guns are there. I was just joking about how they dont look believable. Keep trying to get it on a server and mabie ill dust off source and play it a few times.
Posted 17 years ago2006-08-01 16:25:53 UTC Post #192223
Quite excellent. The combination of prop, brush, and textures is amazing on the bridge! The lighting is also astounding!
Posted 17 years ago2006-08-04 17:04:05 UTC Post #192472
Dude. We know you're brothers ;).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-08-04 17:59:40 UTC Post #192487
They are? This changes everything...Madcow you can stop pretending now.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-06 01:56:15 UTC Post #192647
A very good-looking and creative remake! :o
If it didn't say 'ak-colt' in the name - I would have never recognised it. Usually - I hate aim maps, especially ones as ugly as akcolt and I hate the remakes even more (mostly because remakes feature a ladder, that lets you get on top of one of the blocks and ruins the gameplay (like there was any gameplay to ruin ;) ) and Awps instead of colts & mks.
But this.. This is truly a very beautiful remake, that keeps the 'gameplay' right.

Don't expect getting any recognition amongst complete csgeeks, although I bet, that any server, that's decent should accept your map. :)

Great work!
Daubster DaubsterVault Dweller
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