Bloom starts on? Created 17 years ago2006-08-10 12:56:32 UTC by cyanide cyanide

Created 17 years ago2006-08-10 12:56:32 UTC by cyanide cyanide

Posted 17 years ago2006-08-10 12:56:32 UTC Post #193035
im trying to make bloom start on when my DM map runs so...

theres a point_clientcommand with the commands "mat_forcebloom 1" and "mat_bloomscale 20" (the commands are something like that)

My problem is how to trigger the point command. I cant put triggers on every single spawn point because theres loads of them so, any idea how i can trigger the commands when the map starts?

thx :D
Posted 17 years ago2006-08-10 13:39:04 UTC Post #193041
Why can't you put triggers on each spawn? There isn't like a limit...

You could use logic_auto but I think that only works for the first player to connect...Just use triggers. In fact make one giant block as a trigger...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-10 13:55:22 UTC Post #193046
ok ill try that, secondly, in the commands when im putting 2 commands in how do i separate them? ("mat_forcebloom 1" and "mat_bloomscale 20")
Posted 17 years ago2006-08-10 15:05:58 UTC Post #193056
What, you just want bloom and not HDR? You should just integrate HDR with an env_tonemap_controller, fire that with a logic_auto OnMapSpawn and have bloom on if the player wants it on.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-08-10 16:36:42 UTC Post #193060
bloom takes up to many FPS for my gigantic map. might try it later anyway.

anyone know how i separate the 2 commands in the point_clientcommand?
Posted 17 years ago2006-08-10 17:19:01 UTC Post #193062
Have 2 point_client commands connected to a trigger or anything to fire the parameter of the console command. Have one fire before the other one, or whatever you need.

I dont think multiple commands can be in a point client command. I think my map glitched when i tried it........ :(
Posted 17 years ago2006-08-10 19:25:48 UTC Post #193068
I dont know about the triggers, but I know that if you sepparate the commands by a ; and a space in the console, it treats them as sepparate commands triggered at the same time. If there's and area that you put the console command into when you make the trigger (I havent any experience with them, so i dont know :) ) then try sepparating them like that. It would look somthing like:

"mat_forcebloom 1; mat_bloomscale 20"

You may also want to make 2 entirely sepparate triggers that both cover the entire level, so the player always hits both of them.
Posted 17 years ago2006-08-16 10:21:19 UTC Post #193611
"mat_forcebloom 1; mat_bloomscale 20"

it worked a treat thanks :heart: :P
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