"In The Beggining"... problems Created 17 years ago2006-08-14 09:44:52 UTC by eightballrota eightballrota

Created 17 years ago2006-08-14 09:44:52 UTC by eightballrota eightballrota

Posted 17 years ago2006-08-14 09:44:52 UTC Post #193384
Hello all, I've just started into this, followed the whole "in the begining" tutorials, but when I placd the objects from there (file cabinet/desk/etc) they had no textures applied, just looked like glowing squares. I got all the other textures (walls/ceiling) to show up in hammer. Also, how do you drop pre-made objects into maps from a .mdl file? (as in the ones in my models folder under cstrike) I looked in the tutorials section but couldn't find anything.
Posted 17 years ago2006-08-14 10:07:47 UTC Post #193387
To place models add a monster_furniture, but it won't be solid, so create a clip brush around it. DoD has an entity that makes solid models ingame. Make sure the standard wads are set up in hammer.
Posted 17 years ago2006-08-14 10:47:28 UTC Post #193394
There are three different entities for putting models in a map:

1. Monster_furniture. It won't be solid, like Solokiller allready mentioned.

2. Monster_generic. This is one is solid, but placing this correctly can be a little hard sometimes, due to the fact that this entity can have yellow flying dots around it when missplaced (partly placed in brushes).

3. Cycler. Probably the best choice for prop models, is solid, and is not sensitive for yellow dots when partly placed in brushes.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-14 10:50:23 UTC Post #193395
these are entities right? i don't remember seeing any of those on the list
Posted 17 years ago2006-08-14 10:51:50 UTC Post #193396
These are all point entities.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-14 12:29:32 UTC Post #193401
the glowing square is a entity. It holds all the information of the model, and will be the model once compiled. you need hammer 3.5 for models to appear in the editor.
Posted 17 years ago2006-08-16 22:51:16 UTC Post #193690
oky, sorry for bing such a noob, but I can't seem to figure this out. I can add entities (like lights/info_player_start and such.) and brushes/prefabs but can't seem to find the tool to dop in models.
Posted 17 years ago2006-08-17 03:28:14 UTC Post #193702
there is no tool to drop in models. Read MuzzleFlash's post. You do it with entities.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-08-22 21:37:01 UTC Post #194227
okay, i got some models to drop in, but they are too small. I didnt see any options under the cycler or cycler_sprite properties to scale them (like you can do wih textures.) I'm trying to use the cafe.mdl (its a small table with 2 chairs from cz_stadium) trouble is, I have some pre-made tables in my map, that are just basic round tables with a pole under them, and I would like to replace them with the cafe.mdl (which are MUCH better looking) but in hammer they look like half the size of the existing tables (which, BTW are already to scale with the rest of the map.) Any way to resize?
Posted 17 years ago2006-08-23 17:55:59 UTC Post #194299
You have to decompile them outside hammer--using milkshape I think--, scale them, and then copy to your models folder.

PM WCD or search the forums for more detailed info. I'm pretty sure there are tons of tutorials on how to do this on the google as well ;)
Posted 17 years ago2006-08-23 18:18:25 UTC Post #194301
You can easily rescale models with Jed's Half-Life Model Viewer without having to decompile.
Posted 17 years ago2006-08-23 19:40:56 UTC Post #194310
O RLY?

I don't think you can scale HL models using Jed's HLMV, except for soley "looking" at the models. HLMV doesn't alter the models afaik.
Posted 17 years ago2006-08-23 20:48:41 UTC Post #194318
I have jed's model viewer. If all i do is decompile, size, then recompile, shouldn't be too hard. I'll look into the milkshape option.
Posted 17 years ago2006-08-23 20:56:26 UTC Post #194320
Okay, well I HEARD you could scale them with it from multiple people here. And in the main window of it when you open a model, it has two options called "Scale Mesh" and "Scale Bones". Would those do anything?
Posted 17 years ago2006-08-24 00:50:27 UTC Post #194339
are you sure that your accually seeing the model in hammer? because if its to small in there then you might just have made your level to big.

if you find yourself looking down at the table and seeing its way to small in game, then you have a problem that needs recompling.

screenshots would help if you please
Posted 17 years ago2006-08-25 23:34:02 UTC Post #194587
here's a screenshot. The table is about hlaf the size it needs to be. It's the cafe.mdl from Condition Zero. I put in a female hostie model, and the table only came up to about her knees.
User posted image
scratch that. You can edit them in jed's model viewer. I set the scale mesh and whatnot to 1.5, saved it as cafe2.mdl, and its bigger in hammer.
Posted 17 years ago2006-08-26 00:58:27 UTC Post #194589
With Jeds halflife modle viewer, you can easyly scale models with the "scale mesh" and "scale bone" tabs :lol:
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