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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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dynamic lightining in hl!!!
Created
20 years ago
2004-03-14 15:02:13 UTC
by
pepper
Forums
General Discussion
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Created
20 years ago
2004-03-14 15:02:13 UTC
by
pepper
pepper
Posted
20 years ago
2004-03-14 15:02:13 UTC
Post #19363
http://collective.valve-erc.com/index.php?doc=1075051453-05891900
thats all what needs to be said. i havent tryed it yet. it works it would be cool
pepper
high_voltage
Posted
20 years ago
2004-03-14 16:53:46 UTC
Post #19378
also it occurs to me, will lights work when told to move with entities in spirit?
high_voltage
pepper
Posted
20 years ago
2004-03-14 17:18:03 UTC
Post #19382
i have no cleu
pepper
kol
Posted
20 years ago
2004-03-15 06:37:07 UTC
Post #19405
no - but some entities can be set up to fake d_lights in spirit - and from a mapper's point of view - that tut. is useless, if you don't have the sdk and know nothing about C++
kol
m0p
Posted
20 years ago
2004-03-15 12:38:51 UTC
Post #19418
I might try that at some point. Just need to reinstall MSVS. I reinstalled it once yesterday and now I've got a virus. And the exe is corrupt!
m0p
Illogical.
pepper
Posted
20 years ago
2004-03-15 13:54:16 UTC
Post #19428
well try it and if it works send it to me
pepper
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