Cubemapping issue? Created 17 years ago2006-08-18 19:53:08 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-08-18 19:53:08 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-08-18 19:53:08 UTC Post #193841
I was experimenting with cubemaps for the first time earlier, and after I built the cubemaps and reload the level (as the tut on interlopers instructed), the default cubemap remained, not the new one. When I looked in the console, I had this:

"] buildcubemaps
bounce: 1/1 sample: 1/1
Creating default cubemaps for env_cubemap using skybox sky_day01_01..."

The words "bounce: 1/1 sample: 1/1" were in red.

What'm I doin' wrong? :zonked:
Posted 17 years ago2006-08-18 20:13:43 UTC Post #193843
Cubemaps involve placement, and console command "buildcubemaps" Theres really nothing hard about it. The reflection on materials is sampled from the cubemaps location. If it is by a building it reflects a building. those lines you have are normal for a compile.
Posted 17 years ago2006-08-18 20:48:01 UTC Post #193845
But... the brick room that encompases the metal table that has the cubemap on it isn't being reflected, the sky "skybox/sky_day01_01" is.

It looks the same as it did before I used buildcibemaps.
Posted 17 years ago2006-08-18 20:49:19 UTC Post #193847
Attatch the face of the brush to the cubemap. Also check for leaks.
Posted 17 years ago2006-08-18 20:51:39 UTC Post #193848
I did both attached and unattached. The room is made from a hollowed cube (This is simply a test map), so I know there is no leak.
Posted 17 years ago2006-08-19 07:44:13 UTC Post #193879
You have to restart the map after building the cubemaps...
Oh and place the cubemap at player height aka the head.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-19 12:17:50 UTC Post #193904
I did restart the map after building the cubemaps. What would be considered "head" level? 60 units?
Posted 17 years ago2006-08-19 12:21:08 UTC Post #193906
I assume so but I just look at Hammer, look at player_start and raise to top of the head.

Also place them in dark areas.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-19 12:48:14 UTC Post #193910
Well this map was just a test: This is my 1st experiemnt with cubemaps.

Ok, so I raised it to head level and compiled and ran the map. I then used buildcubemaps, exited the level, reentered (without recompiling) and the cubemapping remained the default sky_day01_01. In case it's of any relevance, I'm using the Combine Metal texture.
Posted 17 years ago2006-08-19 12:59:23 UTC Post #193913
Wait? Is that not the sky you chose? Red doesn't mean bad when buildingcubemaps...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-19 13:38:30 UTC Post #193915
Is it supposed to be reflecting the sky, or the brushes around it...? :|

But yeah, sky_day01_01 is the sky that I have - none of it is outside though.

EDIT:

Oh silly me! :o I didnt know that I hade to restart Deathmatch, I thought I just had to reopen the map. Thanks though :lol: .
Posted 17 years ago2006-08-19 13:51:06 UTC Post #193917
You do!? Restarting the map works for me >:(
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-19 13:59:10 UTC Post #193918
Not for me : But I dont mind: at least I got 'em to work :P .
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