Tentacle problem Created 17 years ago2006-08-26 06:21:25 UTC by Raggy Raggy

Created 17 years ago2006-08-26 06:21:25 UTC by Raggy Raggy

Posted 17 years ago2006-08-26 06:21:25 UTC Post #194601
Ok so I got an inspiration from POTC to make a pirate ship to Pirates Vikings and Knights mod. Then I saw the monster_tentacle in the entity list... I decided to give it a try.

I faced a problem, I place the tentacles into the watter, they rise good and are placed perfectly to kill the player unless hes careful and knows how to use the sails (out of reach). The real problem lies in the ship hull though. The tentacles can lower their height and they can go trough the ship, some spawnpoints I made are useles when the tentacles simply snap the player apart the second he spawns.

Any way to prevent the tentacles from going trough walls ?
Posted 17 years ago2006-08-26 06:25:42 UTC Post #194602
Try using func_monsterclip.
Posted 17 years ago2006-08-26 07:36:00 UTC Post #194604
You can also try to decompile the Hl1 maps with a tentacle monster and see how they did it.
Posted 17 years ago2006-08-29 06:45:51 UTC Post #194988
How does the dunc_monsterclip work ? I tried to make the ship hull a monsterclip.. it went invisible but it didnt work at all either. clip texture cant be made a entity.. so where and what to shall I place the monsterclip ?

Also in HL where you 1st meet the tentacle, its a wide open silo... so that doesnt help me alot :
Posted 17 years ago2006-08-29 07:26:26 UTC Post #194991
If you tie the brush to func_monsterclip - it won't work.
The monsters, that you want to be blocked must have 'monsterclip' ticked in the flags.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-29 07:39:21 UTC Post #194992
ah... gotcha, will try soon
Posted 17 years ago2006-08-30 09:08:30 UTC Post #195106
I Probaly should of mentioned what Daubster said, sorry :)
Posted 17 years ago2006-08-31 10:50:09 UTC Post #195192
I placed a block to protect the ship hull, made it monsterclip, added the flags to the 3 tentacles but they still come trough the func_clip...I assume its only to block the monsters from walking trough it but they could still attack trough, meaning adding monsterclips wont stop tentacles, thats my theory.
Posted 17 years ago2006-08-31 10:59:46 UTC Post #195194
Yeah, that might be it..
You should just try changing the hull, according to the way, the tentacles move. :)
Daubster DaubsterVault Dweller
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