Compile error Created 18 years ago2006-08-24 16:06:52 UTC by chrispy chrispy

Created 18 years ago2006-08-24 16:06:52 UTC by chrispy chrispy

Posted 18 years ago2006-08-24 16:06:52 UTC Post #194414
Working on my new map, I have found an error new to me. Half life 2 loads without problems, I see it exec valve.rc, then all of a sudden half life is gone and Im staring at hammer. I tried booting hl2 and loading my map but that didnt work. Below is the compile report

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2materials
Loading C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **
Entity prop_static (-198.40 -166.05 700.98) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2494.0, -22.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2494.0, 645.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2494.0, 1306.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3006.0, 638.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 3072.0, 638.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 638.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, -22.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, -5.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/sky_borealis01rtrt" not found
Can't load skybox file skybox/sky_borealis01rt to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_borealis01rt to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (344365 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1512 texinfos to 1129
Reduced 92 texdatas to 86 (2211 bytes to 1916)
Writing C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001.bsp
18 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -fast "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:documents and settingslassemy documentsraw arenaarena_d_001.bsp
reading c:documents and settingslassemy documentsraw arenaarena_d_001.prt
LoadPortals: couldn't read c:documents and settingslassemy documentsraw arenaarena_d_001.prt

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -noextra "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001"

Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:documents and settingslassemy documentsraw arenaarena_d_001.bsp
No vis information, direct lighting only.
12071 faces
7 degenerate faces
2581463 square feet [371730688.00 square inches]
0 displacements
0 square feet [0.00 square inches]
87 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (287)
Build Patch/Sample Hash Table(s).....Done<4.2149 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
FinalLightFace Done
0 of 37 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/1024 1920/49152 ( 3.9%)
brushes 664/8192 7968/98304 ( 8.1%)
brushsides 9245/65536 73960/524288 (14.1%)
planes 14902/65536 298040/1310720 (22.7%)
vertexes 17947/65536 215364/786432 (27.4%)
nodes 6972/65536 223104/2097152 (10.6%)
texinfos 1129/12288 81288/884736 ( 9.2%)
texdata 86/2048 2752/65536 ( 4.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 12071/65536 675976/3670016 (18.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3518/65536 197008/3670016 ( 5.4%)
leaves 7013/65536 224416/2097152 (10.7%)
leaffaces 16053/65536 32106/131072 (24.5%)
leafbrushes 2674/65536 5348/131072 ( 4.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 69338/512000 277352/2048000 (13.5%)
edges 40223/256000 160892/1024000 (15.7%)
LDR worldlights 87/8192 7656/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1435/32768 14350/327680 ( 4.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21915/65536 43830/131072 (33.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 21812700/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 58549/393216 (14.9%)
LDR leaf ambient 7013/65536 168312/1572864 (10.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3254 ( 0.0%)
pakfile [variable] 2048/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 344365/4194304 ( 8.2%)

Total Win32 BSP file data space used: 24929330 bytes

Total triangle count: 30368
Writing c:documents and settingslassemy documentsraw arenaarena_d_001.bsp
5 minutes, 26 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_001.bsp" "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2mapsarena_d_001.bsp"

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -dev -console +map "arena_d_001"
Posted 18 years ago2006-08-24 16:53:50 UTC Post #194419
You have a leak.
Posted 18 years ago2006-08-24 17:26:14 UTC Post #194427
If you don't know what that means...Basically your map is leaking light into the black space you see in hammer...You have to seal your maps off from the dark space.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-24 19:00:54 UTC Post #194438
You sure its a leak? Well I guess Ill patch it up. Can you tell me how you know, is it from the compile report or the description of the error?
Thanks habboi, but I knew that!
Posted 18 years ago2006-08-24 19:01:54 UTC Post #194439
As soon as you see this:

** leaked **
Entity prop_static (-198.40 -166.05 700.98) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2494.0, -22.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

You got a leak.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-25 06:24:34 UTC Post #194478
Thanks, I hadnt seen that. Will fix it up (hopefully!) now.
Posted 18 years ago2006-08-25 08:40:48 UTC Post #194494
Hehe how can you not see that? It's like a whole page worth of ERROR.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-25 11:55:33 UTC Post #194512
interlopers has a great page for compile log errors
definitions and you can submit your own log and can have an answer on how to fic it in seconds on this page:

http://www.interlopers.net/errors/index.php
Posted 18 years ago2006-08-25 12:12:28 UTC Post #194513
Thanks!

well, it wasnt leaks. Granted leas are bad, but they were there all along, even when the map ran 'perfectly'. Now I fixed all leaks, but still the same error.

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2materials
Loading C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002.prt...done (1)
material "skybox/sky_borealis01rtrt" not found
Can't load skybox file skybox/sky_borealis01rt to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_borealis01rt to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (258667 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1042 texinfos to 818
Reduced 66 texdatas to 61 (1600 bytes to 1356)
Writing C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002.bsp
16 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -fast "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:documents and settingslassemy documentsraw arenaarena_d_002.bsp
reading c:documents and settingslassemy documentsraw arenaarena_d_002.prt
4237 portalclusters
19022 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (216)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 99819 visible clusters (0.00%)
Total clusters visible: 17715704
Average clusters visible: 4181
Building PAS...
Average clusters audible: 4237
visdatasize:4517257 compressed from 4542064
writing c:documents and settingslassemy documentsraw arenaarena_d_002.bsp
5 minutes, 26 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidsourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -noextra "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002"

Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:documents and settingslassemy documentsraw arenaarena_d_002.bsp
9513 faces
7 degenerate faces
1867736 square feet [268954112.00 square inches]
0 displacements
0 square feet [0.00 square inches]
9506 patches before subdivision
187812 patches after subdivision
47 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (191)
BuildVisLeafs: 0...1...2...3...4...5...6...7..Error trying to allocate 32104 bytes.

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsLasseMy DocumentsRaw arenaarena_d_002.bsp" "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2mapsarena_d_002.bsp"

** Executing...
** Command: "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrsolidhalf-life 2hl2" -dev -console +map "arena_d_002"

I saw the WARNINGs, but can't find a reason that applies to me. AIRGH!
Posted 18 years ago2006-08-25 14:14:45 UTC Post #194538
http://www.interlopers.net/errors/index.php?e=3-3

Use func_detail on complex things.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-25 16:44:12 UTC Post #194556
oddly enought, I dont think its brushwork causing the problem. I am using trial na derror and vis groups to find exactly which entity it is, but If I compile without entities, it works smoothly (except of course without entities!!!). I know its not my lights, because they worked fine, so I just gotta keep plodding along with T&E. except I think it may be more than one thing causing it. Doh.
Posted 18 years ago2006-08-25 22:30:37 UTC Post #194580
If you compiled it without entities and it worked, then obviously it is the brushwork. Because that is the only thing left. Microbrushes maybe?

Do you have any area portals in your map?
Posted 18 years ago2006-08-26 07:35:13 UTC Post #194603
Im sorry, I don't understand. If I ran it just with world geometry, which I understand is brushes, and this works fine, surely the entities are the issue.
No, I dont have any area portals.
Perhaps Im being an idiot and using terms in the wrong context. The general idea on the net seems to be that ts caused by brushes that are too complicated, a WARNING: Cluster portals saw into cluster, but no sites describe the 'symptoms' of this error as the nightmare Im having! as quoted from hl2world:
WARNING: Cluster portals saw into cluster:
This error is most of the time not fatal.
It can appear in some tricky brush set ups.

All help welcomed, thank you!
Posted 18 years ago2006-08-26 07:47:56 UTC Post #194605
All I can suggest now is uploading the map in the problem vault and someone will fix it.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-26 10:57:33 UTC Post #194631
OK good idea. Thanks everyone.
Posted 18 years ago2006-08-26 18:27:57 UTC Post #194674
Right well as you know I attempted to fix it...I won't give up but it's late now.

Anyway I have reason to believe it is an entity causing the crash...I'll delete bits and test my theory...It's how I got Peppers compo map fixed for him.

Damn you TWHL for not having a thanks counter! LOOK at this:

http://www.iwannamap.com/thanksranking.php

I'm 3rd!!!!!! :o
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-27 07:08:42 UTC Post #194729
I have to say for a site where all the bright minds of mapping come, I expcected phpbb. Its free!!!
Well a virtual thanks! Not that that does hella good...
Posted 18 years ago2006-08-27 07:39:07 UTC Post #194735
No it doesn't...I demand money!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-27 10:39:56 UTC Post #194769
lol. If only... How's it going with the fixingness?

EDIT: PLEASE SPEND NO MORE TIME FIXING THIS!!!

In despariation, I brought an old version up to speed and it's now better than the original, so please stop!!!
You must be logged in to post a response.