my idea to create a black and white mod, which will give the SinCity feel. I'll be editing the textures and turning them into a grayscale. All the models and special artifacts will be normal color.
I got the idea from a map I seen called Cs_Noir.
Created 18 years ago2006-08-29 13:03:23 UTC by Unbreakable
nd also using an env_beam for a light beam in HL1 does'nt work great.. unless it was possible to make one end of the env_beam widerThat's what I'm saying, using an env_laser with the sprite set to a spotlight sprite. It'll lock the sprite along the z axis and the sprite that it's set to will make it wider at the bottom than the top. The same method was used for the patches of grass in de_aztec(1.6).