Light Created 18 years ago2006-09-03 11:36:10 UTC by LAPD LAPD

Created 18 years ago2006-09-03 11:36:10 UTC by LAPD LAPD

Posted 18 years ago2006-09-03 11:36:10 UTC Post #195479
Could somebody tell what is the problem! In my map dont works light when i am in the game, but there is no leaks detected after compailing?
Posted 18 years ago2006-09-03 11:38:08 UTC Post #195480
We need more details to be able to tell what the problem is, copy the compile log and post it here
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-09-03 12:47:50 UTC Post #195487
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValve

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValvecstrikemapspilnamaaja5.map" "C:Program FilesValvecstrikemapspilnamaaja5.map"

** Executing...
** Command: C:HALFLI~1hlcsg.exe
** Parameters: "C:Program FilesValvecstrikemapspilnamaaja5"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:HALFLI~1hlcsg.exe "C:Program FilesValvecstrikemapspilnamaaja5"
Entering C:Program FilesValvecstrikemapspilnamaaja5.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.52 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds)

Using Wadfile: program filesvalvevalvehalflife.wad
  • Contains 53 used textures, 45.30 percent of map (3116 textures in wad)
Using Wadfile: program filesvalvevalveliquids.wad
  • Contains 1 used texture, 0.85 percent of map (32 textures in wad)
Using Wadfile: program filesvalvecstrikecstrike.wad
  • Contains 4 used textures, 3.42 percent of map (123 textures in wad)
Including Wadfile: halflife-cs-expertzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: documents and settingsgatismy documentsmy picturescsamtexturesmanasmaajas.wad
  • Contains 52 used textures, 44.44 percent of map (66 textures in wad)
added 7 additional animating textures.

Texture usage is at 2.20 mb (of 4.00 mb MAX)
5.69 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:HALFLI~1hlbsp.exe
** Parameters: "C:Program FilesValvecstrikemapspilnamaaja5"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:HALFLI~1hlbsp.exe "C:Program FilesValvecstrikemapspilnamaaja5"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesValvecstrikemapspilnamaaja5.prt'
4.92 seconds elapsed

--- END hlbsp ---
Posted 18 years ago2006-09-03 12:54:38 UTC Post #195489
1. Wrong forum.

2. If that is your full log, you didn't run HLVIS and HLRAD. HLRAD computes shadows, lights, brightness and all that stuff. HLRAD needs HLVIS to run to complete its job. Check your Hammer settings.
Posted 18 years ago2006-09-03 13:00:37 UTC Post #195490
O thanks! I found my problem!
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